First late blog posting in a while. Hope you're not too disappointed
For those who have been paying attention, I've been blogging for the last 6 months. When I first embarked upon this project, I thought I'd have something to show for all of this by now. While I don't have a product to sell, I do have a bit more wisdom than I did when I first started out. A few of the things I've learned so far are:
1) Things cost money. One of the biggest stumbling blocks I've come across is money. In as many areas as possible, I have attempted to get things done for cheap or free. Web-hosting on the site is free, this blog is free. The things that cost money are either happening later or slowly. The website is not pretty, but it costs money to hire a web designer. I would advertise more than I do, but again, it costs money. Art is getting paid for slowly. It doesn't help that I lost a job and had to go on unemployment for a while until I got another job and neither of them pay terribly well.
2) Other people are other people. No matter how much I've tried to build a community around this project, little has happened. To my knowledge, no one has played the game. For most of the time I've been working on this, I haven't had a gaming group of my own. I finally managed to get some people together a couple of weeks ago, but Adventures in Oz got voted down as our system of the moment. This may change; I'll keep you posted.
3) Thrive on deadlines. The weekly blog helps me set deadlines. If I don't have something meaningful to post by the time Wednesday rolls around, I had better come up with something.
If anyone is interested in being a playtester, feel free to give me an email at email@example.com . You will be emailed with the Adventures in Oz playtest kit, and will receive updates to the system by email, as they happen. It contains all of the rules and setting material as they exist up to this point. While all of this material is on the site at this moment, this will change. That's right, sign up to be a playtester and you'll get access to exclusive content before anyone else. Also, playtesters who provide useful c0mments will get their name in the book and a free copy of said book as soon as physical copies are available.