Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Monday, September 26, 2016

Kick Me, I'm Dreaming!

I've been far too quiet on this blog lately. I didn't even finish the RPGaDay thing, though I did only miss by 1.

But some things have come up on Kickstarter that might appeal to some of my remaining readership.

First of all, the GURPS Dungeon Fantasy Boxed Set. As long time readers may know, I've got a long history with GURPS. But GURPS has a reputation as a complicated system that just doesn't have the "pick up and play" appeal of something like D&D or Pathfinder.

This box set hopes to change that. The box set includes a focused subset of rules for the Dungeon Fantasy genre, pregenerated characters, a small bestiary and an adventure. Old hands should find much familiar, while new players should not be overwhelmed.

It's fully funded and working its way through stretch goals. I'm a backer, but not as much as I'd like to be, so maybe if all of my readers throw in, it will be like I backed this the way I wanted to back this.

It's also been a while since I've posted anything Oz related. Which is the primary reason I'm mentioning this next one.

The Wicked Wizard of Oz is a Fighting Fantasy-style Choose your Own Adventure gamebook currently looking for funding. I am personally very choosy about my Oz and this hits both of my red flags: Focused on Wizard and dark/punk reimagining. I know this is a personal preference and there are certainly people reading this blog who enjoy that sort of thing.

A much clearer plus side is that the project is being undertaken by someone who has worked on Fighting Fantasy gamebooks in the past, as well as someone who has had a few successful Kickstarters.

It's very close to funding as I write this, with just a few days left.

Friday, March 1, 2013

Wizard of Oz CCG on Kickstarter

For all you Kickstarter fans out there, there is currently a Wizard of Oz CCG looking for funding. There are two things that make this project particularly interesting to me. First of all, the designers have turned to the novels for their inspiration. Each of the expansion sets they want t0 do are based on the books of the Oz series. Secondly, I happen to know that some of the card art has been done by Loraine Sammy, who was kind enough to do the cover art for Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road as well as a couple of interior illustrations.

Thursday, November 17, 2011

A Few Updates

Still doing what I can on Adventures in Oz: Beyond the Deadly Desert, so I just have the time to post a couple of news bulletins.

Over at RPGNow and DriveThruRPG, it's Teach Your Kids to Game Week. Not only is AiO at the top of the list (alphabetical order, of course), it's also on sale. Save 10% if you buy this week.

If you're anywhere near Jacksonville, North Carolina, don't forget to check out JaxCon this weekend. Oz author Ron Baxley Jr. will be there with illustrator Gwendolyn Tenille Adams to promote his book Cabbages, Kings and Even (Odd) Queens. He'll also come with not just one but TWO copies of Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road that he'll be giving away

And finally, the Kickstarter over to the side hasn't gotten any attention over the last week and is starting to think you don't love it. There are less than two weeks left to contribute.

Thursday, November 3, 2011

Cast an Ozzy Spell: If It's Not One Thing, It's Another

Any game designer will tell you that coming up with rules for magic is one of the toughest parts of the process. And making those rules fit the mold established by an existing work is even tougher.

One part of the rules I've never been fully happy with is Transmutation, the magical practice of transforming objects. In the book, I use a 1-5 scale to estimate the severity of change with few real guidelines. But I haven't had anything better to go on. Until now.

My current idea rates a transmutation on four points: Form, Function, Size, and Substance. Whenever a transmutation would change one of those things, the Power of the spell goes up by 1. If a category is severely altered, the Power can go up by 2. Let's run a few examples to illustrate.

Hanky Camp: This spell will transform 3 handkerchiefs into tents to allow a group of travelers to camp comfortably. From hanky to tent is a definite change to Form (1) and Function (1), as well as a severe change to Size (2). Substance is still very much the same, as both hankies and tents are made of fabric. Power 4

Mrs. Yoop's Breakfast: To start her day, Mrs. Yoop transmutes a pot of water into coffee. Form, Function, and Size are not significantly affected by the change. The main factor to change is Substance, making this only a Power 1 effect. Her “Rocks into Fishballs” spell is similarly a simple change in Substance, with the other factors staying significantly the same.

Try this rule out and let me know how it works for you.

Also, keep those contributions coming on the Kickstarter. According to that little widget over on the right, I'm only 3% funded and I have only 27 days to get the rest. And remember, according to the Kickstarter rules, if I don't get everything, I get nothing.

Tuesday, November 1, 2011

A Swift Kick In The Pants!

A lot of people know November as NaNoWriMo, or National Novel Writing Month. While I may indeed have a novel in me, there's something else that I know you want more: Adventures in Oz: Beyond the Deadly Desert.

But publishing an RPG book isn't just a matter of writing it. Art, editing, layout and a number of other things are important as well. But all of those things cost money, and I don't have a whole heck of a lot of that. Sales aren't terribly strong in my little niche of a niche, so my motivation to complete the project has somewhat wavered.

Then I discovered Kickstarter. Rather than having to take out loans or owe my soul to family members, I can simply plead for the money I need in front of the entire Internet. My goal is to raise $3000 over the next 30 days. (Link Here: http://www.kickstarter.com/projects/575175333/adventures-in-oz-beyond-the-deadly-desert)

There are a couple of particularly nifty things about Kickstarter. For one, if I don't make my entire amount, nobody pays anything. For another, creators are encouraged to offer prizes to their contributors. And I am. Smaller contributions will receive digital copies, while larger contributions will receive print copies. Some contributors can even receive a special thank-you in the book itself!

Hopefully, with these two powerful motivators, NaNoWriMo and Kickstarter, I can get Beyond the Deadly Desert into the hot little hands of my voracious fans.
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