Showing posts with label magic item. Show all posts
Showing posts with label magic item. Show all posts

Sunday, May 15, 2016

Bad News and Good News

As I'm sure you've guessed, the times I'm able to get into the zone for proper blogging have been few and far between lately. Aside from obvious reasons that I'll get into in a moment, what is motivating me to write today is anger.

You see, earlier this week, I discovered that a friend of mine had died. Not only that, but she had died about a month ago. It was a sudden illness, so there was no sign of anything out of the ordinary last time I saw her. But that was some time ago. Longer than I care to admit, actually. She was a good person and actually pretty cool to game with. She just had a big personality that I could only really handle in limited doses. So there's a bit of guilt in with all the grieving, too.

So where does the anger come from? Well, when her old roommate came by to give me the news, I verified by checking the obituaries on the local paper's website. I found a brief notification of her death, but no mention of services or surviving family or any of that business. And that set me off. The thought that nobody cared enough to write the obituary or hold a service has really bugged me.

I later found out that she would get a memorial service next month. 2 months after her death. While I'm glad she'll have gotten some sort of memorial, the delay feels unconscionable to me.

This is relevant to this blog not only because she was a personal friend of mine, but also a gamer and an Oz fan. Regretfully, the period in which I was initially developing AiO was a time where I was taking a bit of a hiatus from her. I did give her a copy of the finished product, though.


So with all this anger at my more or less forgotten friend, I decided to take that energy and make a rare leap forward.

I know I teased the notion of a magic supplement, giving some more depth to the magic rules for AiO called The Wizard's Magic Bag. And that teasing went unfulfilled. Behind the scenes, the product was done, complete with interior art and layout. But I still needed cover art. I was in talks with one of my artists to do the cover, but that fell through the cracks like so much else has done lately.

So I decided to kitbash a cover for this product and release it, not only to get my own rear in gear, but as something of a memorial to my friend. This one's for you, Meghan.

The Wizard's Magic Bag, now available!

Also, since it is L. Frank Baum's birthday today, the Royal Podcast of Oz did another full-cast reading of one of the Little Wizard Stories. This year, it was "The Scarecrow and the Tin Woodman," featuring me as the Tin Woodman!

Give it a listen!

Saturday, June 15, 2013

Filling Up The Magic Bag

One of the reasons for my silence over the last few weeks has been because I have been trying to focus on writing The Wizard's Magic Bag. And I think I can safely say that I'm 90-95% done polishing the text that originated from the blog, making it a bit less casual, but hopefully easier to read.

Now I'm just thinking of what I want to add. Because if it was all blog stuff, it wouldn't be worth it for you to buy it. I do have some things that I want in there, and I am working on getting them in, too.

But what would you like to see? What magical thing would you like to accomplish in your games? What magic item from the stories excited your imagination? Or maybe you'd like to see me import a magic item, rule, or idea from one of your favorite games into Oz.

Thursday, September 1, 2011

Cast an Ozzy Spell: The Witch's Kiss

First off, sorry about the late post. Work has been sucking the life out of me for a while now, and it's taking its toll.

You may have noticed that I have a new poll up. I want to know who's playing Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road. So if you've ever earned, spent, or handed out an Oz Point, let us know!

Everyone who's read The Wonderful Wizard of Oz knows that the Good Witch of the North casts a spell of protection over Dorothy shortly after she arrives in Oz. But since the spell is never triggered in that story, or any other Baum Oz story, we never discover what it sort of protection it provided. Some later authors, including Eric Shanower, have provided explanations, so here's mine.

While it's easy for an author to say "spell of protection", as a game designer, I've got to figure out what that means. I ultimately decided that the spell is actually a Scrying effect. It lets the Good Witch of the North know when Dorothy is hurt or injured and allows her to use other magic wherever Dorothy is. Which is why no one dares to harm someone who has received the Witch's Kiss.

The Witch's Kiss

Power: Scrying (1)
Scope: Self/Person/Object (0)
Ritual: None (0)
Effect Power: 1

Although this spell does require the Witch to kiss the subject of the effect (a Simple Ritual), it does not require any activation once it is in place.

Remember, all this is only important if a player with a spellcasting character wants this effect. I consider this spell a perfect justification for putting the Good Witch of the North on Dorothy's Friends List. But if you've seen Dorothy's character sheet, her Friends List only has Ozma on it. What's going on?

Technically, Dorothy's Friends List is a mile long. But when I'm doing character stats, I build them according to the rules. Which means only 1 friend who isn't controlled by another player. Since Ozma is Dorothy's most powerful and iconic friend, she gets the spot. If you wanted to do a "Just Arrived" game with Dorothy controlled by a player, feel free to switch her out for the Good Witch of the North.

Thursday, March 3, 2011

Cast An Ozzy Spell: The Powder of Life

While the first post of the month has traditionally been an Oz character, I thought it might be fun to mix things up a bit. Especially since the list of protagonists in the Baum stories is relatively small (though if someone wanted to stat up a character from the extended canon, I would post it). Between what I've got on the blog and some of the characters in the upcoming characters pack, I've cut a pretty wide swathe through that list. Also, part of the idea of posting characters was to get people comfortable with the system and to show off how well the system represented Oz. Posting magic spells can serve much the same effect.

Dr. Nikidik's Powder of Life
First Appearance: The Marvelous Land of Oz

Power: Animation (4)
Scope: Self/Person/Object (0)
Ritual: Complex (-1)
Item: Limited Use (-2)
Effect Power: 1

Dr. Pipt's Powder of Life
First Appearance: The Patchwork Girl of Oz

Power: Animation (4)
Scope: Self/Person/Object (0)
Ritual: None/Simple (0)
Item: Limited Use (-2)
Effect Power: 2

The Powder of Life is the main example of the Animation power. When sprinkled on an inanimate object, it has the power to grant the semblance of life to that object. The sole difference between the two versions of this powder is the ritual required to activate it. Dr. Nikidik's powder requires a 3 step ritual, while Dr. Pipt's seems to simply require exposure to the powder for it to work.

Dr. Pipt's powder has two known ingredients: 5 years of the creator's life and 4 kettles stirred simultaneously. Of course, nobody ages in Oz, so the 5 years must be invested in the creation of the powder. So for all of you AiO Narrators out there, it is perfectly fine to require exotic ingredients that are not necessarily objects.

Thursday, June 3, 2010

Oz Character of the Month: Prince Inga of Pingaree

While there are plenty of examples of characters using templates like "Child in Oz" or "Crafted Person", not so many characters count as "Nobles". At least not among main characters. And, for added challenge, Prince Inga has the Magic Pearls, magical items that are integral to his adventures.

Name: Prince Inga
First Appearance: Rinkitink in Oz
Template: Noble
Size: 2

Basic Skills

Athletics: 1 (Tree Climbing)
Awareness: 2
Brains: 2
Presence: 2
Sneaking: 1
Wits: 3

Traits: Magic Items (Blue Pearl, Pink Pearl, White Pearl) (6 points)

Friends List

King Rinkitink

Blue Pearl

Power: Help/Hinder, +2 Athletics (2)
Scope: Self/Person/Object (0)
Ritual: None (0)
Item: Unlimited Use (-1)
Effect Power: 1
Description: This pearl has the ability to grant whoever carries it +2 to all Athletics rolls to attempt feats of strength.

Pink Pearl

Power: Wishing (5)
Scope: Self/Person/Object (0)
Ritual: None (0)
Item: Unlimited Use (-1)
Effect Power: 4
Description: This pearl causes whoever owns it to become immune to all harm from any source.

White Pearl

Power: Divination (2)
Scope: Self/Person/Object (0)
Ritual: Simple (0)
Item: Unlimited Use (-1)
Effect Power: 1
Description: This pearl speaks with a small voice that always seems to give good advice. The ritual required to use it is simply asking the pearl a question and holding it to your ear to hear the response.

Note: This is actually a very ineffective build for Prince Inga. His magic pearls cost more points than he is normally allowed, so a few points were trimmed from his Basic Skills to compensate. Another possibility would be to treat the magic pearls as his starting Friend, allowing him to call on their powers for the cost of an Oz Point.
Related Posts Plugin for WordPress, Blogger...