For all you Kickstarter fans out there, there is currently a Wizard of Oz CCG looking for funding. There are two things that make this project particularly interesting to me. First of all, the designers have turned to the novels for their inspiration. Each of the expansion sets they want t0 do are based on the books of the Oz series. Secondly, I happen to know that some of the card art has been done by Loraine Sammy, who was kind enough to do the cover art for Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road as well as a couple of interior illustrations.
Showing posts with label Loraine Sammy. Show all posts
Showing posts with label Loraine Sammy. Show all posts
Friday, March 1, 2013
Thursday, July 14, 2011
Probably just the sour grapes talking...
Before I set about whining, I'd just like to mention an Oz author who did not make it onto my big list. Ron Baxley Jr. He wrote the book "The Talking City of Oz" which was originally published by March Laumer's Vanitas Press back in 1999. He recently teamed up with an Oz author who is on the list, James Wallace III, to write Of Cabbages, Kings and Even (Odd) Queens, an Oz/Wonderland crossover novel. Both of those works are in the process of receiving second editions later this year, so hold on to your wallets until these guys have a chance to wow you.
If you want Ron to be noted as your favorite Oz author, just choose "other" in the poll on the side and then add a comment to any blog post declaring your love for Ron. And do it soon, as the poll closes in just two weeks.
Now on with the whining,
Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road has not made a huge splash in the gaming world. That's not surprising, as I don't have a large promotional budget, or a big budget at all, really. So when the Ennies rolled around for this year, I decided to go for it. It seemed like the process was deliberately designed to be accessible to the little guy, so I thought I had a chance. Especially with the good reviews that I've gotten over the past year.
But when the nominations rolled around, it quickly became clear that this playground had already been claimed by the big boys. No room for the little upstart with a small budget and a big dream.
While I was munching on sour grapes over in the corner, I stumbled upon this. Wundergeek mostly focuses on the pit of misogyny that is the video game industry, but she does take some time for us tabletop gamers every now and again. I feel slightly better now, knowing that AiO would likely pass her criteria for a successful female depiction on the cover of an RPG. (Note that I have not asked her to examine this at all, so she has not endorsed this in any way shape or form.)

While there is only one female figure in the image, that female figure is A) centered in the image and B) not sexualized at all.
So I feel slightly better. There is some standard by which I am clearly better than those pesky Ennie nominees.
If you want Ron to be noted as your favorite Oz author, just choose "other" in the poll on the side and then add a comment to any blog post declaring your love for Ron. And do it soon, as the poll closes in just two weeks.
Now on with the whining,
Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road has not made a huge splash in the gaming world. That's not surprising, as I don't have a large promotional budget, or a big budget at all, really. So when the Ennies rolled around for this year, I decided to go for it. It seemed like the process was deliberately designed to be accessible to the little guy, so I thought I had a chance. Especially with the good reviews that I've gotten over the past year.
But when the nominations rolled around, it quickly became clear that this playground had already been claimed by the big boys. No room for the little upstart with a small budget and a big dream.
While I was munching on sour grapes over in the corner, I stumbled upon this. Wundergeek mostly focuses on the pit of misogyny that is the video game industry, but she does take some time for us tabletop gamers every now and again. I feel slightly better now, knowing that AiO would likely pass her criteria for a successful female depiction on the cover of an RPG. (Note that I have not asked her to examine this at all, so she has not endorsed this in any way shape or form.)

While there is only one female figure in the image, that female figure is A) centered in the image and B) not sexualized at all.
So I feel slightly better. There is some standard by which I am clearly better than those pesky Ennie nominees.
Thursday, August 20, 2009
Happy Birthday, Ozma!
Tomorrow, August 21st, is generally considered to be Princess Ozma's birthday. In a manner of speaking, it might even be considered her 100th birthday. Even though the character was introduced in 1904's The Marvelous Land of Oz, we don't see her birthday celebrated until 1909's The Road to Oz. Since Road is celebrating it's 100th year, that would make 2009 the 100 anniversary of Ozma's birthday. It's circuitous and momentous at the same time.
While I did mention doing some kind of video, getting the finishing touches on the game has taken a good bit of energy on my part. Only within the last few days could I really consider myself done with the project. And even then, the project is not done. While I have concluded my writing duties, it still needs to go past my editor, then my layout person. If my layout person is doing their job right, they will spot locations where I need illustrations. Which means I will have to commission new pieces, which will take more time before the book can be released.
It is also time to celebrate the 70th anniversary of the premiere of the MGM film "The Wizard of Oz." On August 23, 1939, this classic film premiered in theaters across the country. While the movie does get props from me for introducing a lot of people to Oz over the years, it presents a very limited version of Oz. What's worse is that people tend to think that the movie is all that there really is of Oz. And the majority of adaptations and "sequels" tend to support this idea.
In slightly related news, Loraine Sammy has both of pieces of cover art that I commissioned posted on her site. One is for my game and the other is for my edition of "The Wonderful Wizard of Oz." Seeing both of them together makes it fairly easy to see what I did there.
One of the big challenges I'm facing in making this game successful is that there are really two audiences that I'm trying to reach out to: The Oz audience and the non-Oz audience. The game cover art is really an attempt to reach out to both. Each character in the illustration is similar in concept or role to one of the classic four Oz characters (Dorothy, Scarecrow, Tin Woodman, Cowardly Lion), but different enough that the non-Oz fan is going to look twice. Since they are established characters from later stories, the Oz fans get a little Easter egg that makes them look twice.
Having the cover art for the story be so similar helps reinforce that "Oz, but different" vibe and also serves as a bit of branding, letting readers know that they are from the same publisher.
While I did mention doing some kind of video, getting the finishing touches on the game has taken a good bit of energy on my part. Only within the last few days could I really consider myself done with the project. And even then, the project is not done. While I have concluded my writing duties, it still needs to go past my editor, then my layout person. If my layout person is doing their job right, they will spot locations where I need illustrations. Which means I will have to commission new pieces, which will take more time before the book can be released.
It is also time to celebrate the 70th anniversary of the premiere of the MGM film "The Wizard of Oz." On August 23, 1939, this classic film premiered in theaters across the country. While the movie does get props from me for introducing a lot of people to Oz over the years, it presents a very limited version of Oz. What's worse is that people tend to think that the movie is all that there really is of Oz. And the majority of adaptations and "sequels" tend to support this idea.
In slightly related news, Loraine Sammy has both of pieces of cover art that I commissioned posted on her site. One is for my game and the other is for my edition of "The Wonderful Wizard of Oz." Seeing both of them together makes it fairly easy to see what I did there.
One of the big challenges I'm facing in making this game successful is that there are really two audiences that I'm trying to reach out to: The Oz audience and the non-Oz audience. The game cover art is really an attempt to reach out to both. Each character in the illustration is similar in concept or role to one of the classic four Oz characters (Dorothy, Scarecrow, Tin Woodman, Cowardly Lion), but different enough that the non-Oz fan is going to look twice. Since they are established characters from later stories, the Oz fans get a little Easter egg that makes them look twice.
Having the cover art for the story be so similar helps reinforce that "Oz, but different" vibe and also serves as a bit of branding, letting readers know that they are from the same publisher.
Thursday, August 6, 2009
Oz on Zazzle!
As of today, you will be able to purchase products featuring the Adventures in Oz cover art and logo over at Zazzle.com. Not only are they great products, but the profits from those sales help me pay the artists and other people who help me make the game a reality.
Thursday, July 23, 2009
The Adventure Begins With You!

This week marks the unveiling of the cover art of the game and the new slogan: "The Adventure Begins With You!"
Wouldn't that make it an "Udventure"? Seriously though, roleplaying is an active hobby. Not in the running and jumping kind of way, but it does demand participation. A book is just a book until you apply your mind to it. So it is with a roleplaying game. Moreso, in fact, as you apply your imagination and creativity to playing your character.
While it is possible to play your character "by the numbers", it's not a lot of fun. By speaking in character (with or without funny accent) or developing personal goals, you make your play experience several times better. If everyone does it, the fun of the game increases exponentially.
A beta version of the game is will be available at http://ozrpg.50webs.com until the final game is released (Hopefully in the next couple of months). Grab some friends, make some characters and build a story out of your favorite Oz novel.
(Bonus points if you can See What I Did There (TM)).
Monday, April 6, 2009
Go Google yourself!
This is something that I don't usually do, but yesterday I got the itch and this is what I discovered. It's always nice to get free advertising.
I also discovered that there is yet another product titled "Adventures in Oz". I was aware of Eric Shanower's comic book, but now there's a board game with the same name. I'm not going to link it, because this blog is about Googling. One more reason to try to come with a new name for the game. Any suggestions?
Also, here are a few people who might get a kick out of their Google searches turning up one more hit:
Bryan Fowler, Amanda Webb, Brad McDevitt, Colin Throm, and Loraine Sammy. The last two artists are fairly new to the fold, but you'll probably be seeing their work soon enough. Sooner if you Google them.
I also discovered that there is yet another product titled "Adventures in Oz". I was aware of Eric Shanower's comic book, but now there's a board game with the same name. I'm not going to link it, because this blog is about Googling. One more reason to try to come with a new name for the game. Any suggestions?
Also, here are a few people who might get a kick out of their Google searches turning up one more hit:
Bryan Fowler, Amanda Webb, Brad McDevitt, Colin Throm, and Loraine Sammy. The last two artists are fairly new to the fold, but you'll probably be seeing their work soon enough. Sooner if you Google them.
Subscribe to:
Posts (Atom)



