Still doing what I can on Adventures in Oz: Beyond the Deadly Desert, so I just have the time to post a couple of news bulletins.
Over at RPGNow and DriveThruRPG, it's Teach Your Kids to Game Week. Not only is AiO at the top of the list (alphabetical order, of course), it's also on sale. Save 10% if you buy this week.
If you're anywhere near Jacksonville, North Carolina, don't forget to check out JaxCon this weekend. Oz author Ron Baxley Jr. will be there with illustrator Gwendolyn Tenille Adams to promote his book Cabbages, Kings and Even (Odd) Queens. He'll also come with not just one but TWO copies of Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road that he'll be giving away
And finally, the Kickstarter over to the side hasn't gotten any attention over the last week and is starting to think you don't love it. There are less than two weeks left to contribute.
Showing posts with label update. Show all posts
Showing posts with label update. Show all posts
Thursday, November 17, 2011
Thursday, March 11, 2010
And Now The News
I started this blog to keep everyone informed about my RPG project. Then I got tired of silly little updates that basically equaled "No news yet" and started blogging about other stuff. Now when things do happen, it's fighting with all the other stuff in my brain.
As I write this, I am one illustration away from having all of the art for the book completed. Once that is turned in, then the layout can be finalized and the book can pretty much go up for sale.
The only thing that could create a significant delay beyond that is the ENnies. It would certainly be nice for my game to be considered for such an award (and maybe others if they come up). But the cutoff for the latest round of awards is April 30th.
My challenge is that in order to enter, the game must not only be released to the public by April 30th, but I must provide 6 copies for judging. That not only requires money (and the game itself will not have been on the market long enough to pay for itself in this regard), but proofing time (Print-on-demand may be a modern miracle, but it isn't perfect yet). And if a problem does turn up in the proofs, that'll delay things even further.
My current options are:
1) Scramble to get everything done by April 30th. This may result in a sub-optimal quality and less chance for an eventual award.
2) Delay the print version, releasing only the PDF version before the deadline. PDFs are much harder to mess up in transmission. The downside here is that the print version would not get a fair shake.
3) Delay the release of the game until I have enough good quality copies to be eligible for judging. If this means waiting until next year, so be it.
4) Deliberately delay the release until after April 30th. With no deadlines to worry about, I can prepare for next years' ENnies in relative peace. A May release does have a certain appeal, given that I can release it on L. Frank Baum's birthday (May 15th)
As I write this, I am one illustration away from having all of the art for the book completed. Once that is turned in, then the layout can be finalized and the book can pretty much go up for sale.
The only thing that could create a significant delay beyond that is the ENnies. It would certainly be nice for my game to be considered for such an award (and maybe others if they come up). But the cutoff for the latest round of awards is April 30th.
My challenge is that in order to enter, the game must not only be released to the public by April 30th, but I must provide 6 copies for judging. That not only requires money (and the game itself will not have been on the market long enough to pay for itself in this regard), but proofing time (Print-on-demand may be a modern miracle, but it isn't perfect yet). And if a problem does turn up in the proofs, that'll delay things even further.
My current options are:
1) Scramble to get everything done by April 30th. This may result in a sub-optimal quality and less chance for an eventual award.
2) Delay the print version, releasing only the PDF version before the deadline. PDFs are much harder to mess up in transmission. The downside here is that the print version would not get a fair shake.
3) Delay the release of the game until I have enough good quality copies to be eligible for judging. If this means waiting until next year, so be it.
4) Deliberately delay the release until after April 30th. With no deadlines to worry about, I can prepare for next years' ENnies in relative peace. A May release does have a certain appeal, given that I can release it on L. Frank Baum's birthday (May 15th)
Wednesday, October 1, 2008
Flathead Mountain and Skeezer Lake
New updates to the site.
First of all, I've brought "The Magic Belt of Oz" up to the new revision. A number of changes to the system were inspired by the needs of this adventure, so it should play better than it did before.
Also, I've uploaded the first bit of revised and expanded setting material. I'm trying to lean more on my own words and less on Baum's.
For those of you have read "Glinda of Oz": Is it just me, or do our friends from the Emerald City wind up doing little to nothing to stop the war? The Adepts are rescued by Ervic, then go to discipline the Flatheads. While they do manage to raise the Skeezer city from the bottom of the lake, they seem to be on the sidelines of the story's main conflict.
First of all, I've brought "The Magic Belt of Oz" up to the new revision. A number of changes to the system were inspired by the needs of this adventure, so it should play better than it did before.
Also, I've uploaded the first bit of revised and expanded setting material. I'm trying to lean more on my own words and less on Baum's.
For those of you have read "Glinda of Oz": Is it just me, or do our friends from the Emerald City wind up doing little to nothing to stop the war? The Adepts are rescued by Ervic, then go to discipline the Flatheads. While they do manage to raise the Skeezer city from the bottom of the lake, they seem to be on the sidelines of the story's main conflict.
Wednesday, September 10, 2008
Now! With more updates!
The updates just keep rolling in. The new, updated magic system got uploaded just a few days after the last blog. New today is updated versions of the characters that appeared in "The Magic Belt of Oz." Feel free to try out the adventure with the new rules, or simply play as your favorite Oz character. I know most people's favorites are in that document. If your favorite Oz character didn't make the cut, drop me a line and I'll see what I can do. Or you can stat them up yourself. Tell me about it and I might even put your material, or a link to it, on my site.
Wednesday, September 3, 2008
The new rules
New on the site, we've got the updated rules system. The combat system got the biggest facelift, since that was a lot of what sparked the redesign. Also included for your approval is the concept of the extended task, which can be resolved by multiple die rolls. The character creation document also got a slight touchup to bring a couple of traits in line with the new combat system.
Next on the list: Bring the magic system up to the new revision, and also see if "The Magic Belt of Oz" can be brought up to the new revision. After that, it's work on rewriting the setting material so that it's more my voice and a little less of Baum's. Something should be happening on at least one of these fronts by next week.
As you're browsing the page, you might notice that downloading the files just got an extra step added. This was included so that Google Analytics can pick up on who's downloading which files. Since I'm not getting very many comments or emails, I've got to find out what you guys want somehow.
Next on the list: Bring the magic system up to the new revision, and also see if "The Magic Belt of Oz" can be brought up to the new revision. After that, it's work on rewriting the setting material so that it's more my voice and a little less of Baum's. Something should be happening on at least one of these fronts by next week.
As you're browsing the page, you might notice that downloading the files just got an extra step added. This was included so that Google Analytics can pick up on who's downloading which files. Since I'm not getting very many comments or emails, I've got to find out what you guys want somehow.
Wednesday, August 20, 2008
New Characters
The character creation chapter for the revised Adventures in Oz RPG has been uploaded to the Downloads page. You'll notice that I have implemented the "skill traits" that I mentioned in my last entry. I've also expanded on the "customization notes" entries for a number of the templates, trying to give them a bit more maturity and depth. Possibly more on that later.
Next week will be an art blog. This is not so much because I need to buy time to complete the next section (which I probably do), but also because I really want to show you what Brad McDevitt has done. It's some really good stuff.
It's been about a month since I put in the hit counter and I've already gotten 109 hits. It's not 10,000 hits, but I'm certainly not complaining. It's just good knowing that I'm not the only one reading this. Feel free to drop a hello in the comments, so I can know who you are and say hi back. Us game designers need all the encouragement we can get.
Next week will be an art blog. This is not so much because I need to buy time to complete the next section (which I probably do), but also because I really want to show you what Brad McDevitt has done. It's some really good stuff.
It's been about a month since I put in the hit counter and I've already gotten 109 hits. It's not 10,000 hits, but I'm certainly not complaining. It's just good knowing that I'm not the only one reading this. Feel free to drop a hello in the comments, so I can know who you are and say hi back. Us game designers need all the encouragement we can get.
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