Thursday, September 10, 2009

Don't Stop Now!

Now that Adventures in Oz is in the hands of other people (editing, layout and such), I am recalling a bit of writing advice I picked up some time ago: Don't stop writing. Especially with my realistic (read cynical) outlook on life, I should not expect to be resting on my laurels with only one product to my name.

But what's next? After a little thought, I've come up with a few ideas. In no particular order, they are:

Real Raw Wrestling: This was proposed to me some time ago and the idea is interesting. Especially since most wrestling RPGs that I've heard of rely on hit point attrition rather than modeling how wrestlers actually fight. As you can tell by my work on Oz, working out alternate combat systems is a fun challenge for me.

Better Than Rifts: For those of you unfamiliar with Rifts, it is a monster of an RPG. The rules themselves are crude, artifacts of an earlier time that haven't been updated in almost 20 years. But the setting itself is a wonderful, anything-goes madhouse. My goal here would be to create a rules system that can handle all of the gonzo joy of Rifts (the original rules really didn't do that good of a job) while actually appealing to the modern gamer.

Adventures in Oz: Adventure Supplement #1: This would be a book full of scenarios for an AiO Narrator who may not have the time to develop a fully fleshed scenario on their own or just needs a little kick to the imagination.

Adventures in Oz: Beyond the Deadly Desert: This would be a setting supplement for AiO. In the main book, I focus primarily on the land of Oz itself. This one would focus on the other lands of the Nonestic continent, such as Ev, Mo, The Nome Kingdom and others.

What do you guys think? Take the poll!

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