Now, I am nowhere near as cool as Jared, but people do ask me questions about Adventures in Oz.
When it is released, what form will Adventures in Oz take?
It will be released both as a softcover book and a PDF on Lulu.com. The book will contain rules for creating and playing your own Oz characters, being the Narrator of a roleplaying game, and an extensive guide to L. Frank Baum's Oz, complete with suggestions for making your own stories and locales within the land of Oz. The PDF will contain all of this information in a highly portable electronic format.
My goal is also to make the game available wherever quality gaming PDFs are sold.
How much will it cost?
The book will sell for $14.99 and the PDF will be $7.99
What age group are you targeting with your game?
I have designed the game so that it should be playable by virtually any age. It will be marketed as a kids RPG, but my playtest group was composed of people all in their 20's and we had a lot of fun.
Do you have anything else in the works?
Indeed I do. I hope to publish my own edition of "The Wonderful Wizard of Oz" as illustrated by my talented team of artists by the end of the year. Also in the works is a cooperative effort between myself and James Wallace, bringing the characters and locations of his book "The Magician of Oz" to your gaming table.
Farther out, I'd like to do a supplement detailing the lands beyond Oz, such as Sky Island and the Land of Mo, and a book of adventures for those Narrators with limited time to prepare their own.
I haven't read the books, but I love the MGM movie. Will I enjoy your game?
I certainly hope so. I include a lot of information from the stories, so you shouldn't feel too left out. You might even be inspired to track down and read some of the stories.
I haven't played an RPG before. What am I missing out on?
But nearly everyone has played a role as part of some kind of game. When we were younger, we all played some kind of pretending games. The rules of the Adventures in Oz game are there to provide a more structured experience and to resolve questions that can arise during play, such as putting an end to the old "Cops and Robbers" arguments of "I shot you!" "No you didn't!"
You will need at least two six-sided dice (the kind found in most board games) and each player should have a piece of paper recording their character's abilities and other details.