Friday, June 1, 2012

Oz Character of the Month: Twilight Sparkle

Okay, so she's not an Oz character and this isn't April Fool's Day. The idea here is to present a "hack" for Adventures in Oz; tweaking the system to support a different setting or genre that still uses the same basic themes. Given the way AiO incorporates friendship into the mechanics, it seems a perfect fit for My Little Pony, another universe where Friendship is Magic.

Name: Twilight Sparkle
First Appearance: Friendship is Magic
Template: Sorcerer
Size: 3

Basic Skills

Athletics: 2
Awareness: 2
Brains: 5
Presence: 2 (Friendship)
Sneaking: 1
Wits: 2

Traits: Sorcery, No Arms, Unicorn Magic (1)[see below]

Friends List: Spike

Notes: Although the Large Animal template seems the obvious choice for a pony character, there were a couple of strikes against it. First of all, the Brains skill was too low to represent a character as smart as Twilight, and while Size 4 might be fine for a fully grown horse, Size 3 is probably more accurate for a pony character. Twilight has also removed the Magical Toolkit trait, since all she needs to work magic is her unicorn horn, but replaced it with No Arms, since she's a pony.

Unicorn Magic (1)

Power: Apportation 2 (1)
Scope : Self/Person/Object (0)
Ritual: None: (0)

This ability allows a unicorn character to lift and move objects as if they had Athletics 2 without having to roll to cast a spell.

There are a number of ways that I could have modeled the way Twilight Sparkle and other unicorns in Equestria are able to use their magic in the place of hands. I could have given her a Brains specialty for Apportation magic, but I wanted to use her specialty on something that would give her more flavor as a character. The point cost also neatly balances out the cost of the No Arms trait.

If someone were feeling more ambitious about it, they could create AiO templates for Earth Ponies (the Mighty Blow trait is perfect for Applejack), Pegasi, and Unicorns.

2 comments:

librarian said...

Ok, great:

Peanuts

Calvin & Hobbes

Walt Kelly's Pogo

Not sure what the adventure hook would be for these.

I could even see something really cool like you are just a bunch of normal kids, and you somehow end up in the world of the Sunday Funnies, circa 1968 (perhaps the "Golden Age" of newspaper funnies). Someone has seriously started screwing with the comics, and your job is to fix it. Or something.

Dusty Days said...

Just when I thought I couldn't like this game more! Great work!

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