This is a very interesting question and I'm not 100% sure I have an answer for it.
I once ran a couple of campaigns that were technically set in the same setting, but each one used a different generic system. The first one started in WEG D6 but finished using Cartoon Action Hour, the second used Savage Worlds, and the third used GURPS. It got especially fun when one player insisted on using the same character in each campaign, and so had to recreate him in each system. And not all generic RPGs are created equal, especially when it comes to magic using characters, so exactly what his magic could do varied the most.
The guy who ran the megadungeon game that I played in (that gave us the stories of Ted and Kyle), would sometimes mix things up in that campaign. One time, he broke out The Adventures of Baron Muchausen (a game of competitive storytelling) and told us that for this session, we would be the townspeople of the party's home base sharing rumors and tales we had heard about those dungeon-delving adventurers. At another point, some effect of the dungeon/the Outer Planes made things quite surreal, so we very quickly statted out our characters in Wushu (He didn't tell us it was Wushu. He just said "Describe your character in such and such a way" that I recognized as being the way Wushu does things) and played out the scene/confrontation under those rules.
I once ran a couple of campaigns that were technically set in the same setting, but each one used a different generic system. The first one started in WEG D6 but finished using Cartoon Action Hour, the second used Savage Worlds, and the third used GURPS. It got especially fun when one player insisted on using the same character in each campaign, and so had to recreate him in each system. And not all generic RPGs are created equal, especially when it comes to magic using characters, so exactly what his magic could do varied the most.
The guy who ran the megadungeon game that I played in (that gave us the stories of Ted and Kyle), would sometimes mix things up in that campaign. One time, he broke out The Adventures of Baron Muchausen (a game of competitive storytelling) and told us that for this session, we would be the townspeople of the party's home base sharing rumors and tales we had heard about those dungeon-delving adventurers. At another point, some effect of the dungeon/the Outer Planes made things quite surreal, so we very quickly statted out our characters in Wushu (He didn't tell us it was Wushu. He just said "Describe your character in such and such a way" that I recognized as being the way Wushu does things) and played out the scene/confrontation under those rules.
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