My overall game buying has slowed down, but on my wife's insistence I do maintain a subscription with Paizo for their hardcover rulebooks. So a week or so ago, I received their latest book, Occult Adventures.
Occult Adventures looks like Paizo's official take on psionics. As I mentioned a couple of months ago, I have never been impressed with the way Wizards of the Coast handled psionics for D&D 3.x. It never felt like psychic powers from any other media.
Paizo nailed it. They lean a bit closer to horror movie tropes than my preferred science-fiction approach, but it finally feels like someone actually looked at how psychic powers work in media before writing a big expensive book of psionics rules.
Occult Adventures looks like Paizo's official take on psionics. As I mentioned a couple of months ago, I have never been impressed with the way Wizards of the Coast handled psionics for D&D 3.x. It never felt like psychic powers from any other media.
Paizo nailed it. They lean a bit closer to horror movie tropes than my preferred science-fiction approach, but it finally feels like someone actually looked at how psychic powers work in media before writing a big expensive book of psionics rules.
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