For those of you who have heard of the 6.5 earthquake that hit northern California yesterday, I just want you to know that I am okay. My house lost power for about 12 hours and my D&D group was too busy cleaning up and getting in touch with family to play today, but that's pretty much the worst of it. The only worry I have now is whether or not my workplace will be functional when I get there tomorrow.
UPDATE: My workplace was fine and I went back to work the next day. Here are a couple of links to news stories about the quake. Yahoo! (I live just a few blocks from Eureka Natural Foods) and the Times-Standard (the local newspaper)
Sunday, January 10, 2010
Thursday, January 7, 2010
Building Character
Most people take advantage of the new year to work on their characters. Here at Adventures in Oz HQ, we couldn't agree more. To help you out with this, I'm going to take some time to talk about the choices you'll face as you build a character for Adventures in Oz.
Most of the time, you'll start with an idea of what you want your character to be like. Some people like to be fancy and call this a "character concept", but the important thing is that it's a character that you want to portray.
The easiest way to choose a template is to decide which existing Oz character your original character most resembles. Is the character a young child like Dorothy or Ojo? Use the Child in Oz template. Are they an artificial person, like the Scarecrow or Tik-Tok? Then use the Crafted Person template.
But what do you do if your character doesn't fit neatly into one of the templates? What if you want to play out the further adventures of the Tin Soldier from The Tin Woodman of Oz? Would you use the Crafted Person template or the Soldier template? You get to make a choice. Do you think he is defined more by his tin nature or his military career?
You can also look at the skills that each template gets. Neither the Crafted Person or Soldier template get any standout skills (rated at 3), but both templates get two skills rated at 1. For the Crafted Person, they are Sneaking and Presence, while the Soldier template has Brains and Wits at 1. Brains are not a significant portion of the Tin Soldier's character, and he doesn't seem like the type to be sneaking, considering his clanking tin body, so those skills don't really help us make that decision.
So it comes down to choosing between Wits and Presence. While you can certainly raise either of those skills with points (notice that no points have been spent yet!), let's see what can be had for free. The reason that the Soldier template has such a low Wits is to accommodate the buffoonish soldiers that appeared in the Oz stories (notably the Army of Oogaboo in Tik-Tok of Oz). The Tin Soldier was not a buffoon, so that doesn't fit as well. However, his cold tin heart might be a justification for sticking him with a low Presence score. So finally, after 3 paragraphs, let's settle on the Crafted Person template.
Now that we have our template selected, it's time to spend those skill points. The Crafted template includes the Crafted Trait, but we will have to purchase the Deadly Weapon trait to represent Captain Fyter's sword. Also, he is as vulnerable to water as the Tin Woodman is, so we must make sure to purchase a Weakness. So two points have been spent and one has been returned (since a Weakness is a drawback, characters who have them get points back).
For skills, he will likely want to improve his Athletics and Wits, since both are very useful to a fighting character. Let's also put a point into Presence, so that he can more easily command troops and demand a surrender from a foe.
Wait a second! Didn't we just go through three paragraphs deciding that Presence was not very important to this character? Kind of. One of the fun parts of using the template system is that it encourages you to make choices and decisions about the character to help you get a firmer idea of who the character is.
Only two choices left. Pick a skill specialty and choose a friend. His friend is easy: Nick Chopper. After their adventure to propose to Nimmie Amee, it's hard to believe that they wouldn't become fast friends. The skill specialty is a bit tougher. For simplicity, I will give him the "Sword" specialty for his Athletics skill. This also helps him mirror the Tin Woodman somewhat, in that I gave him the "Ax" specialty when I wrote him up.
Name: Captain Fyter, the Tin Soldier
Template: Crafted Person
Size: 3
Athletics 3 (Sword)
Awareness 2
Brains 2
Presence 2
Sneaking 1
Wits 3
Friends List
Nick Chopper, the Tin Woodman
You know, this is kind of fun. If anyone wants to throw out any other Oz characters for me to write up, drop me a line.
Most of the time, you'll start with an idea of what you want your character to be like. Some people like to be fancy and call this a "character concept", but the important thing is that it's a character that you want to portray.
The easiest way to choose a template is to decide which existing Oz character your original character most resembles. Is the character a young child like Dorothy or Ojo? Use the Child in Oz template. Are they an artificial person, like the Scarecrow or Tik-Tok? Then use the Crafted Person template.
But what do you do if your character doesn't fit neatly into one of the templates? What if you want to play out the further adventures of the Tin Soldier from The Tin Woodman of Oz? Would you use the Crafted Person template or the Soldier template? You get to make a choice. Do you think he is defined more by his tin nature or his military career?
You can also look at the skills that each template gets. Neither the Crafted Person or Soldier template get any standout skills (rated at 3), but both templates get two skills rated at 1. For the Crafted Person, they are Sneaking and Presence, while the Soldier template has Brains and Wits at 1. Brains are not a significant portion of the Tin Soldier's character, and he doesn't seem like the type to be sneaking, considering his clanking tin body, so those skills don't really help us make that decision.
So it comes down to choosing between Wits and Presence. While you can certainly raise either of those skills with points (notice that no points have been spent yet!), let's see what can be had for free. The reason that the Soldier template has such a low Wits is to accommodate the buffoonish soldiers that appeared in the Oz stories (notably the Army of Oogaboo in Tik-Tok of Oz). The Tin Soldier was not a buffoon, so that doesn't fit as well. However, his cold tin heart might be a justification for sticking him with a low Presence score. So finally, after 3 paragraphs, let's settle on the Crafted Person template.
Now that we have our template selected, it's time to spend those skill points. The Crafted template includes the Crafted Trait, but we will have to purchase the Deadly Weapon trait to represent Captain Fyter's sword. Also, he is as vulnerable to water as the Tin Woodman is, so we must make sure to purchase a Weakness. So two points have been spent and one has been returned (since a Weakness is a drawback, characters who have them get points back).
For skills, he will likely want to improve his Athletics and Wits, since both are very useful to a fighting character. Let's also put a point into Presence, so that he can more easily command troops and demand a surrender from a foe.
Wait a second! Didn't we just go through three paragraphs deciding that Presence was not very important to this character? Kind of. One of the fun parts of using the template system is that it encourages you to make choices and decisions about the character to help you get a firmer idea of who the character is.
Only two choices left. Pick a skill specialty and choose a friend. His friend is easy: Nick Chopper. After their adventure to propose to Nimmie Amee, it's hard to believe that they wouldn't become fast friends. The skill specialty is a bit tougher. For simplicity, I will give him the "Sword" specialty for his Athletics skill. This also helps him mirror the Tin Woodman somewhat, in that I gave him the "Ax" specialty when I wrote him up.
Name: Captain Fyter, the Tin Soldier
Template: Crafted Person
Size: 3
Athletics 3 (Sword)
Awareness 2
Brains 2
Presence 2
Sneaking 1
Wits 3
Friends List
Nick Chopper, the Tin Woodman
You know, this is kind of fun. If anyone wants to throw out any other Oz characters for me to write up, drop me a line.
Thursday, December 31, 2009
Blog 100!
Not only is this my last post of 2009, it is also my 100th blog posting!
Let's take a quick look back at the blog
Most popular post: The Indie Jones. I guess people like my take on indie RPGs. Not many seem to disagree with me, as that post still has no comments. Which leads me to my next milestone,
Most commented post: This is actually sort of a tie. The most commented post of 2008, my first year of blogging, was The Future Will Be Interactive! with 8 total comments. The most commented post of 2009 was Goodbye and Hello, also with 8 comments.
Now for New Year's Resolutions:
Publish something, for Pete's sake!: This is in progress. Just a few more hurdles await me. Mostly regarding getting art commissioned and paid for. Also, I'm confident enough that I should be able to publish two things this year. I'll be honest and say that I don't know what they are, but one of them will be Adventures in Oz.
I have entered an RPG design contest put on by Simian Circle Games. It will be something of an Iron Chef contest, in that I must design something during the contest that utilizes certain special ingredients. If you're interested in seeing how this game develops, I'll be posting updates here.
Get the word out!: I will be attending DunDraCon this year, and have volunteered to run a new Oz adventure "The Jaded City of Oz." This was written by my friend Kris and will be showing up in the AiO rulebook as a sample adventure. I would love to be able to attend Winkie '10, but at the moment, I don't think I can afford two conventions that close to one another. I do want to try for '11, though.
Podcast!: After Jared's interview and the Christmas podcast, I discovered that podcasting is something else that sounds intimidating, but really isn't that hard to do. My only challenge is coming up with fun things to say. Wish me luck!
Let's take a quick look back at the blog
Most popular post: The Indie Jones. I guess people like my take on indie RPGs. Not many seem to disagree with me, as that post still has no comments. Which leads me to my next milestone,
Most commented post: This is actually sort of a tie. The most commented post of 2008, my first year of blogging, was The Future Will Be Interactive! with 8 total comments. The most commented post of 2009 was Goodbye and Hello, also with 8 comments.
Now for New Year's Resolutions:
Publish something, for Pete's sake!: This is in progress. Just a few more hurdles await me. Mostly regarding getting art commissioned and paid for. Also, I'm confident enough that I should be able to publish two things this year. I'll be honest and say that I don't know what they are, but one of them will be Adventures in Oz.
I have entered an RPG design contest put on by Simian Circle Games. It will be something of an Iron Chef contest, in that I must design something during the contest that utilizes certain special ingredients. If you're interested in seeing how this game develops, I'll be posting updates here.
Get the word out!: I will be attending DunDraCon this year, and have volunteered to run a new Oz adventure "The Jaded City of Oz." This was written by my friend Kris and will be showing up in the AiO rulebook as a sample adventure. I would love to be able to attend Winkie '10, but at the moment, I don't think I can afford two conventions that close to one another. I do want to try for '11, though.
Podcast!: After Jared's interview and the Christmas podcast, I discovered that podcasting is something else that sounds intimidating, but really isn't that hard to do. My only challenge is coming up with fun things to say. Wish me luck!
Thursday, December 24, 2009
Merry Christmas from the Laughing Valley!
As Christmas rolls around here in the land of Oz, the focus shifts to L. Frank Baum's interpretation of the Santa Claus story, The Life and Adventures of Santa Claus.
While I'm not a fan of the story (I blogged about that fact last year), I'm not about to step on anyone's Christmas fun.
This year, I present to you Santa Claus as a playable character for Adventures in Oz!
Template: Wanderer
Size: 3
Athletics 2
Awareness 2
Brains 3
Presence 4
Sneaking 2 (on Christmas)
Wits 2
Traits: Craftsman (Toys)
Friends List
Necile
Note: This version of Santa was created using the standard character creation rules and is suitable for a player. If any Narrators want to use Santa in their stories as a supporting cast member, or allow Santa to appear on another character's Friends List, they are not bound by these numbers in the slightest.
While I'm not a fan of the story (I blogged about that fact last year), I'm not about to step on anyone's Christmas fun.
This year, I present to you Santa Claus as a playable character for Adventures in Oz!
Template: Wanderer
Size: 3
Athletics 2
Awareness 2
Brains 3
Presence 4
Sneaking 2 (on Christmas)
Wits 2
Traits: Craftsman (Toys)
Friends List
Necile
Note: This version of Santa was created using the standard character creation rules and is suitable for a player. If any Narrators want to use Santa in their stories as a supporting cast member, or allow Santa to appear on another character's Friends List, they are not bound by these numbers in the slightest.
Thursday, December 17, 2009
What lies Beyond?
One of my big themes is "There's more to Oz than the Yellow Brick Road." But what do I mean by that?
On the surface, it's simple: While everyone has seen the MGM movie (and its various sequels and re-imaginings) a lot more has been written about Oz than most people are aware of. And it's really fun stuff and I think people are missing out if they haven't read it.
Below that, it gets more interesting: Oz is a land of imagination. It's a place where (to quote Judy Garland) "the dreams that you dare to dream really do come true." I think that because of the success of the classic film, people tend to treat Oz as a "one-story world", meaning that, no matter how well or thoroughly crafted, it was all made to support that one particular story.
Terry Pratchett describes the Discworld as "a place where stories happen." Oz is very much the same. There are all kinds of stories waiting to happen in Oz, only a few of which have already been told. There is always something new to discover and explore.
This is one of the reasons that I think Oz is perfect for adaptation into an RPG. It's possible to tell stories that emerge from the existing lore (like the Tin Woodman tracking down his lost love in The Tin Woodman of Oz) but also to do something that has no real connection to Wizard (like Tik-Tok of Oz). New original characters are a regular occurrence (Patchwork Girl, anyone?).
There really are no limits to an Oz story, and I hope that Adventures in Oz (when it comes out) helps support that.
On the surface, it's simple: While everyone has seen the MGM movie (and its various sequels and re-imaginings) a lot more has been written about Oz than most people are aware of. And it's really fun stuff and I think people are missing out if they haven't read it.
Below that, it gets more interesting: Oz is a land of imagination. It's a place where (to quote Judy Garland) "the dreams that you dare to dream really do come true." I think that because of the success of the classic film, people tend to treat Oz as a "one-story world", meaning that, no matter how well or thoroughly crafted, it was all made to support that one particular story.
Terry Pratchett describes the Discworld as "a place where stories happen." Oz is very much the same. There are all kinds of stories waiting to happen in Oz, only a few of which have already been told. There is always something new to discover and explore.
This is one of the reasons that I think Oz is perfect for adaptation into an RPG. It's possible to tell stories that emerge from the existing lore (like the Tin Woodman tracking down his lost love in The Tin Woodman of Oz) but also to do something that has no real connection to Wizard (like Tik-Tok of Oz). New original characters are a regular occurrence (Patchwork Girl, anyone?).
There really are no limits to an Oz story, and I hope that Adventures in Oz (when it comes out) helps support that.
Thursday, December 10, 2009
Art preview fit for a princess

Here's an art preview (first one in a long time) featuring the lovely Princess Parasol. Copyright (c) 2009 Amanda Webb, used with permission.
Who?!?
Princess Parasol is an original character I created to flesh out some examples in the Narrator's chapter of the game. While a number of the examples in the rules sections are from the Oz stories (like using the race between Jim the Cab-Horse and the Saw-Horse as an example of contested actions) to create a feeling of "These are things that happen in Oz, and you can do them in the game", I wanted the Narrator's section examples to illustrate the sort of things that would be actually be encountered at the gaming table. So instead of using Dorothy or the Scarecrow as examples, I said, "One of your players has created an original character named Princess Parasol. Here are some ideas as to how to create stories around that character."
One thing I didn't do, and might be fun, was approach the character from a player's perspective. The only thing I mentioned about the character was that she was from Umbre-La, a kingdom that was ruled by her father, King Bumbershoot. I did throw out the story idea of her rescuing her father from the Cloud Tyrant, but nothing else about her backstory or any other things that she's done.
And so I turn to you, faithful readers. What would Princess Parasol be like if she was your character? What would her backstory be? What are her adventures like? For the daring, how would you stat her for Adventures in Oz?
Thursday, December 3, 2009
The Name Game
Mike Conway of Darkstar Eclectic Media, soon-to-be-publisher of Heroes of Oz, has mentioned that he once toyed with calling his game Adventures in Oz but decided against it to avoid confusion with Eric Shanower's comic book of that name. So why am I sticking with that name?
For one thing, it's not trademarked. A quick trademark search only found one close match: Adventures in Oz with Cheryl, a kids fitness video series put together by former American Gladiator Cheryl Silch. Also, Adventures in Oz appears to be the name of a children's board game.
When coming up with a name for my game, I wrestled long and hard with it. Coming up with something that set the right tone for the game was definitely a challenge. "The Wizard of Oz: The RPG"? Doesn't convey the scope of the setting. "The Land of Oz"? Conveys geographical scope, but could also be simply a reference work. Also the title of the second book in the series. "Adventures in Oz"? Conveys the idea that Oz is a place where adventures happen.
My logo designer, Brad McDevitt, threw in a really neat touch when he turned in the logo. He added a little subtitle: Fantasy Roleplaying Beyond The Yellow Brick Road. It actually says a lot of what I want to get across: 1) That it is a fantasy roleplaying game, 2) that it is an Oz game, and 3) That there is more to Oz than the Yellow Brick Road, which is one of the main ideas of my marketing campaign (you didn't know that I had a marketing campaign, did you? BWAHAHAHAHHAHAHA!)
For the record, I don't think I would have gone for "Heroes of Oz" as the name of the game. To me, it says that the game is about heroic action. But looking at the stories, the most common protagonist is a little girl, not Bruce Willis.
For one thing, it's not trademarked. A quick trademark search only found one close match: Adventures in Oz with Cheryl, a kids fitness video series put together by former American Gladiator Cheryl Silch. Also, Adventures in Oz appears to be the name of a children's board game.
When coming up with a name for my game, I wrestled long and hard with it. Coming up with something that set the right tone for the game was definitely a challenge. "The Wizard of Oz: The RPG"? Doesn't convey the scope of the setting. "The Land of Oz"? Conveys geographical scope, but could also be simply a reference work. Also the title of the second book in the series. "Adventures in Oz"? Conveys the idea that Oz is a place where adventures happen.
My logo designer, Brad McDevitt, threw in a really neat touch when he turned in the logo. He added a little subtitle: Fantasy Roleplaying Beyond The Yellow Brick Road. It actually says a lot of what I want to get across: 1) That it is a fantasy roleplaying game, 2) that it is an Oz game, and 3) That there is more to Oz than the Yellow Brick Road, which is one of the main ideas of my marketing campaign (you didn't know that I had a marketing campaign, did you? BWAHAHAHAHHAHAHA!)
For the record, I don't think I would have gone for "Heroes of Oz" as the name of the game. To me, it says that the game is about heroic action. But looking at the stories, the most common protagonist is a little girl, not Bruce Willis.
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