Wow, my first post of the year. And it's an interesting one.
First of all, I will be going to DunDraCon, as is my tradition. If anyone is in northern California and has the ability to attend, you are encouraged. It's a fun con, and I'd love to meet my fans.
In an interesting twist, I will not be running "The Jaded City of Oz" this year, for grown ups or for kids. I will instead be running "The Castle of the Mad Archmage," the megadungeon by Joseph Bloch as part of the con's Teen Room. I downloaded it a couple of years ago when it was a fan project, and have been running an Old School campaign focused on it ever since. He is putting a bit more effort into it and turning it into a professional release coming very soon. Depending on when this release happens and my own personal resources, I may run the old version or the new at the con. Either way, I will be running it under Joseph's Adventures Dark & Deep rules. I bought a set of the rulebooks for my birthday a few months back and would very much like to try it out.
But why would I do such a thing? A couple of reasons, actually. Before I submitted a game to the scheduling committee, my wife submitted hers and was rejected on the basis that she had submitted the same adventure for the last 3 years (In truth, she only submitted the same pitch to the committee. It's been a different adventure every year). While they might have a slightly different criteria for publishers or Kids Room games, I didn't want to push it.
So why not write another Oz adventure to run? Well, I am working on another Oz adventure. But it's not quite ready yet, and it was even less so when the deadline for submissions came. So I submitted something that I would be willing to run at a moment's notice. (And it's less of a leap than you might think.)
It's certainly possible that this new adventure will premiere at DunDraCon, in the Open Gaming areas. More news on that as it comes available.
First of all, I will be going to DunDraCon, as is my tradition. If anyone is in northern California and has the ability to attend, you are encouraged. It's a fun con, and I'd love to meet my fans.
In an interesting twist, I will not be running "The Jaded City of Oz" this year, for grown ups or for kids. I will instead be running "The Castle of the Mad Archmage," the megadungeon by Joseph Bloch as part of the con's Teen Room. I downloaded it a couple of years ago when it was a fan project, and have been running an Old School campaign focused on it ever since. He is putting a bit more effort into it and turning it into a professional release coming very soon. Depending on when this release happens and my own personal resources, I may run the old version or the new at the con. Either way, I will be running it under Joseph's Adventures Dark & Deep rules. I bought a set of the rulebooks for my birthday a few months back and would very much like to try it out.
But why would I do such a thing? A couple of reasons, actually. Before I submitted a game to the scheduling committee, my wife submitted hers and was rejected on the basis that she had submitted the same adventure for the last 3 years (In truth, she only submitted the same pitch to the committee. It's been a different adventure every year). While they might have a slightly different criteria for publishers or Kids Room games, I didn't want to push it.
So why not write another Oz adventure to run? Well, I am working on another Oz adventure. But it's not quite ready yet, and it was even less so when the deadline for submissions came. So I submitted something that I would be willing to run at a moment's notice. (And it's less of a leap than you might think.)
It's certainly possible that this new adventure will premiere at DunDraCon, in the Open Gaming areas. More news on that as it comes available.