Friday, February 20, 2026

RPG CAMPAIGN TOUR CHALLENGE 2026 Day 20-Are there any mysteries as yet unsolved?

 Legendary tales, lost civilizations, or cryptid creatures; does the setting have anything for the amateur detective?

The main mystery I have currently set up is "What's going on with Hupa?" There are certainly details to be established in a lot of places that could qualify as mysteries, but a lot of this is still in development until it's needed for a scenario.

Even though I have established that Sasquatch are real, I have not touched on other potential cryptids that might or might not be real in the setting.

RPG CAMPAIGN TOUR CHALLENGE 2026 Day 19-Any 'Must See' sites?

Are there any places or things a visitor to the setting just has to check out?

One of the main draws of the area in the present day is its natural beauty. The other is the number of homes with elaborate Victorian architecture. The Carson Mansion (which I have placed as the seat of Ureka government) is one of the most photographed homes in the world.

Even in the post-apocalyptic future, I think most of that would still be intact. Nothing in this area would be a major conventional military target. (Though the Hupa backstory might reveal some twists. We'll see what happens as things develop.)

Wednesday, February 18, 2026

RPG CAMPAIGN TOUR CHALLENGE 2026 Day 18-Forgot to ask; How do we get around?

 What modes of transportation are available to people in the setting.

There aren't a lot of cars or other vehicles, mostly due to the terrain. There are only a handful of major roads and they have not been maintained properly since the collapse. Off the roads, the area is pretty heavily forested.

Boat travel is pretty significant. My current placement of Squatch-ville is primarily accessible by water. Also, the ferry service enables travel and communication with smaller communities surrounding the bay. water travel is also useful when leaving the region. In order to avoid the psychic overlords of Crescent City, those wishing to travel to Brookings, Oregon and other points north will typically do so by boat.

The most unique thing would have to be the Kinetic Sculptures. In the present day, the Kinetic Sculpture Race is a fun and wacky thing. After the collapse, it's become inspiration. Because of the engineering requirements to participate (the vehicle must be people-powered and capable of travel on water as well as varied terrain), the Kinetic Museum in Ureka and the oddball vehicles on display have been vital examples to building vehicles that can be used in a variety of environments without needing power beyond what the user can provide.

Suddenly I'm imaging a version of Mad Max: Fury Road with Kinetic Sculptures instead of motorized vehicles.

Tuesday, February 17, 2026

RPG CAMPAIGN TOUR CHALLENGE 2026 Day 17-Can you tell us about any famous battles or wars?

Tales of conflicts and combats abound across the multiverse! Any interesting ones in your setting we should know about?

The main war of note is the War That Ended Everything. Details on that war are sparse, both because the War ended everything, and also because I haven't decided on them yet.

A few generations back, a group of humans left Squatch-ville and decided to re-occupy Ureka. This did result in armed conflict as the humans pushed the ratfolk who had lived there at least since they first gained sentience out of the northwest section of the city. 

RPG CAMPAIGN TOUR CHALLENGE 2026 Day 16-Are there any direct threats?

Who or what in your campaign actively means the people in it - including the PCs - harm?

Assuming that the PCs home base is Ureka (which I currently am), the main conflict is with the ratfolk next door. There are also raider camps scattered throughout the area.

Sunday, February 15, 2026

RPG CAMPAIGN TOUR CHALLENGE 2026 Day 15-What are some things in the setting that are best avoided?

Dangerous terrain, haunted places, angry natives, and even unpleasant beverages; name some elements in your campaign that should be given a wide berth.

Obviously these are beings and things in the setting the tourist should avoid but which Player Characters would likely run towards.

A number of these have already been mentioned, Ratfolk infested Old Eureka. The bizarre ecosystem inside the ruins of Calpoly. There are a few more Ruins that I  haven't delved into, though.

The main one that might be spoken of would be Crescent City. I haven't come up with a cool post-apocalyptic name for it yet, so that's just the present day name. It is dominated by a few, immensely powerful telepaths who control the rest of the population. The control is so complete that the people of the city are functionally zombies. Travelers exploring the region have noted the mindless hordes and fearfully speculate what would cause a person to join them.

There are two other Ruins that might not get talked about much. McKinleyville (again, just the modern name) is a graveyard. In one of my previous posts here, I linked it to the pilgrimage from Squatch-ville to Ureka, but that's the most development it's received thus far.

Hupa is actually very exciting. I believe I've compared it to a Native American Area 51. But one of the reasons it's comparable to Area 51 is that nobody really knows about it. I'm assuming it came to be in a very turbulent time, during the War That Ended Everything, so whatever happened there didn't make it into either local lore or the history books. Maybe rumors, but not strong ones.

RPG CAMPAIGN TOUR CHALLENGE 2026 Day 14-What to order to 'Eat like a local'.

Are there any foods unique to the campaign setting? If so, what are they like?

While the slamon is large enough to be a hazard throughout the area's waterways, there's a lot of good eating to be had should you be able to catch one.

Like just about anywhere else, there are a number of microbreweries operating in the area. I like to think that Lost Coast Brewery is still in operation in some form, with Duane Flatmo's cubist label art.

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