A campaign can be big and different places within it will be known for different products. Pick a few of the best sellers or most interesting things and tell us about them.
Logging has been the economic engine of the area almost from its initial settlement. I expect some version of that to continue, though nowhere near the scale it achieved in the 20th century.
Cow Town was able to export farm products to the local settlements of Sohum and even as far south as Willits before their current famine.
Squatch-ville actually has easier access to points east along Highway 96, so would likely have trading partners in Yreka (a real place, believe it or not!). My current thinking is that Squatch-ville is actually the most successful of the region's Enclaves, so there would likely be a good bit of surplus for them to export, typically in the form of hides and meat from deer, bear and other forest creatures, as well as acorns and other nuts. Woodcrafts are also popular exports.
Marijuana is an actively cultivated crop throughout the region, with growing operations large and small all over the place. Enclaves have large grows, but even homesteaders might grow some to trade for other things that they can't produce. Mutated and weaponized forms of the plant are probably lurking in the Ruin of Calpoly.
Monday, February 23, 2026
RPG CAMPAIGN TOUR CHALLENGE 2026 Day 23-What are the major exports of the region?
Sunday, February 22, 2026
RPG CAMPAIGN TOUR CHALLENGE 2026 Day 22-Tell use about notable Flora and Fauna!
Take us on safari around your campaign and its setting. What are some of the unique and/or unusual creatures and plants in your game?
One of the fun things about Ashes Without Number is that it is intended to be compatible with B/X D&D, so there are a number of OSR monster manuals that I can draw from for mutated versions of local wildlife. Though my wife just gave me the best version of this: A carrion crawler descended from the common banana slug.
While the banana slug is not strongly associated with the area (It's currently a mascot at UC Santa Cruz, a good distance south), it does live here, and my wife and I both have formative memories of encountering them in their small version. A huge mutated banana slug feels very right.
Saturday, February 21, 2026
RPG CAMPAIGN TOUR CHALLENGE 2026 Day 21-What are the major organizations of the campaign? How do they deal with visitors?
Corporations, guilds, secret societies; what groups with influence exist in the campaign and how do they interact with the setting and its denizens?
I haven't laid down any major factions beyond the Enclaves themselves. The big challenge is that there's not a lot of development in the area and I wound up expecting less and building less to make this area work. There are fewer Enclaves and Ruins here than is expected for a "typical" Ashes Without Number setting
Friday, February 20, 2026
RPG CAMPAIGN TOUR CHALLENGE 2026 Day 20-Are there any mysteries as yet unsolved?
Legendary tales, lost civilizations, or cryptid creatures; does the setting have anything for the amateur detective?
The main mystery I have currently set up is "What's going on with Hupa?" There are certainly details to be established in a lot of places that could qualify as mysteries, but a lot of this is still in development until it's needed for a scenario.
Even though I have established that Sasquatch are real, I have not touched on other potential cryptids that might or might not be real in the setting.
RPG CAMPAIGN TOUR CHALLENGE 2026 Day 19-Any 'Must See' sites?
Are there any places or things a visitor to the setting just has to check out?
One of the main draws of the area in the present day is its natural beauty. The other is the number of homes with elaborate Victorian architecture. The Carson Mansion (which I have placed as the seat of Ureka government) is one of the most photographed homes in the world.
Even in the post-apocalyptic future, I think most of that would still be intact. Nothing in this area would be a major conventional military target. (Though the Hupa backstory might reveal some twists. We'll see what happens as things develop.)
Wednesday, February 18, 2026
RPG CAMPAIGN TOUR CHALLENGE 2026 Day 18-Forgot to ask; How do we get around?
What modes of transportation are available to people in the setting.
There aren't a lot of cars or other vehicles, mostly due to the terrain. There are only a handful of major roads and they have not been maintained properly since the collapse. Off the roads, the area is pretty heavily forested.
Boat travel is pretty significant. My current placement of Squatch-ville is primarily accessible by water. Also, the ferry service enables travel and communication with smaller communities surrounding the bay. water travel is also useful when leaving the region. In order to avoid the psychic overlords of Crescent City, those wishing to travel to Brookings, Oregon and other points north will typically do so by boat.
The most unique thing would have to be the Kinetic Sculptures. In the present day, the Kinetic Sculpture Race is a fun and wacky thing. After the collapse, it's become inspiration. Because of the engineering requirements to participate (the vehicle must be people-powered and capable of travel on water as well as varied terrain), the Kinetic Museum in Ureka and the oddball vehicles on display have been vital examples to building vehicles that can be used in a variety of environments without needing power beyond what the user can provide.
Suddenly I'm imaging a version of Mad Max: Fury Road with Kinetic Sculptures instead of motorized vehicles.
Tuesday, February 17, 2026
RPG CAMPAIGN TOUR CHALLENGE 2026 Day 17-Can you tell us about any famous battles or wars?
Tales of conflicts and combats abound across the multiverse! Any interesting ones in your setting we should know about?
The main war of note is the War That Ended Everything. Details on that war are sparse, both because the War ended everything, and also because I haven't decided on them yet.
A few generations back, a group of humans left Squatch-ville and decided to re-occupy Ureka. This did result in armed conflict as the humans pushed the ratfolk who had lived there at least since they first gained sentience out of the northwest section of the city.
