It's been a couple of weeks. My goal has been to post here weekly, but at least I'm posting more frequently than I have been for a while.
I got exposed to job resources at college, and have been trying to take advantage of those. But like most things to do with college, it's only going to really kick into gear once classes begin. I might have made an effort to join the summer session, but I worried about being in a rush for deadlines and missing something important, as well as a concern that most of the financial aid cycles were geared towards the fall semester. So now I have a couple of months until classes begin and I have lots of time to prepare and aim at the milestones, but a lot of the process is waiting for those deadlines and milestones to come.
In the short term, the monthly meetup for the local gaming club is this Saturday and as usual, I am debating what to run. I've got my pickup gaming kit, with all the materials I need to run Fiasco Classic, Microscope, Fate Accelerated (with the It's Not My Fault! scenario creation cards) and InSpectres. Those are easy choices.
My other thoughts are turning towards more trad-style games that require a bit more prep. A portion of my interest in Ashes Without Number was that the setting and adventure creation tools seemed very clear and usable. Because my previous standard time for building trad adventures has been far too long. Often weeks, if not months. So now I'm wondering if I've laid enough foundation for a new adventure that I can bring to the table for Saturday.

