Week 13
This week marks the turn of the season from Spring to Summer and offers Seth Creighton the rare week off to participate in the Sunrise Celebration in High Rannoc.
In one area, a group of druids and farmers are performing a ritual to the Ash Mother. As the ash tree is associated with healing, I decide to participate. There is a ritual bath to cleanse our outside, then a cup of ash bark tea to clear the body of residual impurities. Thankfully, the actual clearing of residual impurities is not part of the ritual, as it was more comfortable to do that in the privacy of an outhouse.
Also, my golem has completed building a Garden Plot which I can use to grow a quantity of a plant ingredient. I decide on Surgeon's Sap, which should be a useful ingredient. I now set the golem to build a Fish Tank so I can keep some useful fish around. That should take him until Autumn to complete.
Week 14
The first week of summer brings with it an Intermediate Ailment, now that my Reputation has reached that point again. It turns out that an orc from Heroes Hollow has developed Adventurer's Rash, also known as the itch to adventure. It's not a complicated cure, but I will have to hurry. There's only a Timer of 4.
The Tags are Rash* and Senses*. Pixie Fur can heal the Rash, and Sea Beast Saliva can treat the Senses, but it is a very powerful ingredient. I have a small amount of time, so I'll see if I can find a substitute.
I decide to head to Glimmerwood Grove for a Coffee Cap. One thing I didn't realize is that I can increase my Reputation more quickly if my treatment addresses only the Tags of the ailment. This is something that I hadn't previously been tracking. So my Sea Beast Saliva treats Blood, Nerves and Senses, but the Coffee Cap only treats Senses, so I'll get more Reputation if I use the Coffee Cap, which only treats Senses with the Pixie Fur that only treats Rash.
1. As I pass a fairy ring, the fairies encircle me with their dance. One of them playfully makes off with my basket. The joke's on them. I hadn't gathered anything yet. Once they leave, I make sure that I have an empty pocket to safely carry the Coffee Cap once I find it.
2. I find the Coffee Cap under an old oak tree. As I'm gathering, I hear a small, pained hoot. A young owl has fallen out of its nest and injured itself. I don't have anything to treat it on hand, but I do still have some time to forage and might be able to find some Surgeon's Sap to treat it.
3. The good news is that I was able to locate the Surgeon's Sap. The bad news is that it was on the edge of Weaver's Wood. The giant spiders were on constant guard to detect when their webs had been disturbed, so escaping required some delicate footwork. I won't have time to treat the owl before I have to get back to my patient in my cottage.
Returning to my cottage, I find the orc pacing nervously. I crush the Coffee Cap into a fine powder, then set it to brewing in my cauldron. While it's bubbling, I crush the Pixie Fir into dust and finally sprinkle it over the finished brew. A few delicate sips and then a hearty chug later, my orc visitor finally allows himself to sit down.
Since I treated only the Tags he had, I gain 2 Reputation from a successful cure. Also, an Intermediate Ailment earns 30 silver and the Coffee Cap gave it a bit of sweetness good for another 4 silver.
As he rests up, I decide to return to the injured owl on my Downtime to treat their injury with the Surgeon's Sap.
During my Downtime, I return to the injured owl with my Surgeon's Sap. As I apply the sap, the owl coughs up a pellet made almost entirely of Hair of Boar. I'm guessing that he got injured trying to fight a boar. While I hope he doesn't get injured again, that's a useful ingredient to have on hand.
Reputation:13
Silver:114
Reagents: Darkwater, Fairy Dust, Gas Weed, Sea Beast Saliva, Shadow Shark, Wild Rose
Familiar: Spider (Magic Eye; Glimmerwood Grove only), Owl (Ways: Hair of Boar)
Golem Helper: Make Fish Pond (Will be finished by the end of Summer)
Upgrades: Garden Plot (Surgeon's Sap)
Tools: Alembic, Cauldron, Mortar and Pestle, Wand
Zones: Glimmerwood Grove, Meltwater Loch, Moonbreaker Mountain, Hero's Hollow, The Strange, Dreamwater Depths.
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