Hey there, blog fans! My slump may be
slowing down my blogging, but it's not keeping me from taking my
annual vacation (and marketing opportunity!). The reason that I
haven't been liveblogging, or taking many photos this year is that
I've actually been too busy gaming and having fun to tell you all
about it.
Well, it wasn't all fun and games. The
Greyhound bus that was to start my wife and I on our adventure on
Thursday started out about a half hour late. We arrived in San
Francisco probably about an hour and a half to two hours late. The
BART train was still running, but by the time we got to Pleasanton,
the last bus had already left. So a $4 bus ride became a $25 cab
ride. It was past 8 PM when we finally got to the hotel, so all we
did after that was to get some dinner and go to bed.
The one perk of this trip was this: a license plate I spotted in the McDonald's parking lot during our meal stop.
I understand that only 1 person in the state can have a license plate that says "BATMAN" and that the early bird catches the worm. I almost thought this guy remembered the '90's and Bart Simpson as Bartman, but then I noticed that there was more than one R on the plate. All I can say is ERMAHGERD! IT'S BRTMRN!
We had reserved Thursday night at the
convention hotel. Even though the con didn't start til Friday, they
were good enough to get us convention pricing on the night before.
Thanks to that, it actually came out cheaper than the Best Western we
laid over in last year.
Friday is when the fun officially
began. Not only was it the first official day of the convention, but
also the first time I ran my new scenario, “The Winged Monkeys of
Oz” (it's a tentative title, but they're a big theme in the
adventure, so it works). I was actually kind of surprised that it was
scheduled for the “P” session, which players could only sign up
for on the convention website before the con actually began. As it
was, I got three signups and 2 no-shows. But I also did get 2
“crashers,” people who had not signed up, but hoped to play
anyway. In this case, a mother and her 10-12 year old son.
This session was probably the most fun
I've had running Adventures in Oz: Fantasy Roleplaying Beyond the
Yellow Brick Road. I think mostly because the characters being played
were Toto, the Scarecrow and Bungle the Glass Cat. Accomplishing some
of the tasks the adventure requer ired while being so small and
having no opposable thumbs was an entertaining challenge. And because
the adventure wasn't as structured as I typically do, (though more
structured than Jaded City) there was just enough room for me to feel
comfortable improvising.
And not long after that was my first
opportunity to have fun as a player and not worry about all the
things that a Narrator has to worry about. The game was set
(somewhat) in the universe of the classic TV show Lost in Space. The
players were portraying the crew of the Jupiter-1, the testbed for
the technologies on the Jupiter-2 which would later house the Space
Family Robinson.
The system was a variant on Classic
Traveler and we all rolled up our characters before we began. It was
actually something of a fun twist, since most of my experience has
been with pre-generated characters. Most modern systems offer more
detail and depth, but that makes generating a character a time
consuming process that you don't want to do if you're only playing
the character once. But by using an older system, we were able to
build our own characters fairly quickly with instruction from the GM.
Though like the Space Family Robinson,
we were sabotaged by Dr. Zachary Smith (though he didn't get stuck on
board like he did when he would later sabotage the Jupiter-2). Our
space warp drive misfired and we wound up way off course around a
planet we had no reason to believe even existed.
I won't spoil too much in case that GM
runs it at another con, but there were natives where we didn't expect
there to be natives and the main trade goods we could think to offer
them were Pop-Tarts in their shiny mylar packaging (which matched our
space suits). It became something of a running joke throughout the
adventure.
I think I managed to get a full 8 hours
of sleep between that and my next game, which was Whitney Preston's
Mythos Trek. I might not have. There was fun, but I don't know if it
was quite the degree of fun we could have had if I had been more
present. There's also the fact that I had to take some time out from
this session to make sure that the Dealer's Room was stocked with
copies of Adventures in Oz: Fantasy Roleplaying Beyond the Yellow
Brick Road.
To make sure there were no hiccups this
year, I brought some copies of my game so that the vendor would have
inventory. The operator of the booth got stuck in traffic for a few
minutes and his booth didn't open when the Dealer's Room did. But
that's the worst that happened. I checked back at the booth a few
times (and bought some things, too) and people did buy it.
There was a game immediately after the
Mythos Trek game that I was interested in attending, but I realized
that I had to take some time to help polish my wife's adventure. It
was her first time trying to run Fate Core. Her tastes normally run
to Pathfinder, but then someone had to make a setting for Fate called
The Secrets of Cats, featuring magical cats protecting their humans
(whom they think of as Burdens) from various supernatural nasties.
The morning led to another run of The
Winged Monkeys of Oz, with a full table. There were a couple of
crashers, too. Two players were even daring enough to create their
own characters. I use the AiO Characters Pack for my pregenerated
characters and that includes 2 blank character sheets. I've offered
several time to allow players to make their own characters, but this
is the first time anyone took me up on it.
We picked up Prince Nawer, a Field
Mouse Noble and a cowboy version of the Scarecrow with a lasso, a pop
gun and a magical stick horse. I didn't note his name and he took his
character sheet with him when the game was over.
Once another successful and enjoyable
Oz adventure was had, there were only 2 hours until it was time for
my wife to present her adventure. My wife and I are very different
people. It's part of how we get along so well. I'm a planner and
she's an improviser. So every year when she runs an adventure, I'm
the one who tears his hair out trying to make sure that she has some
idea of what she's going to do. Then I hand her the framework of an
adventure (always far less than she needs to run it, IMO) and then
she goes in to the room and improvises an entertaining adventure for
all.
I offered to stick around and sort of
assist her with the system, but I quickly realized that having 2
G.M.s was making things more complicated, not less. I stuck my nose
in a few times to make sure everything was okay, and it seemed to be
doing alright. The way Aspects work in Fate Core is always a learning
curve, but it seems she did fine and the players had a lot of fun.
Since Sunday was Valentine's Day, the
rest of this very full day was dedicated to a romantic dinner and
other such things. The only thing we didn't do was take a swim in the
pool. We don't have ready access to a pool back home, so it's one of
the things my wife looks forward too every year. So we made a point
of taking a quick swim in the morning before breakfast. I can't swim,
but I love looking at my wife in a swimsuit, so I hang out in the
shallow end while she cuts loose. It's a win-win.
My wife says I have great legs. So for Valentine's Day, I wore a kilt for her. Here's a photo of me for all those fans of me, sexy men's legs and kilts.
From there, it was a very smooth
packing-up process and I am writing this from the Greyhound bus that
is the last leg home. There are still things to discuss, such as what
I bought this year and my design process for the first new Oz
adventure in quite some time. But I think those are blog posts for
other days. Hopefully soon.