It's been a while since I've posted, and this seems as good a time as any, so here goes.
Looking back, it has been a pretty awesome year for Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road.
Oz the Great and Powerful started the year off with a fairly strong sales boost, particularly over at Amazon.com. Although it's not an RPG specific site, it's a very good barometer of general interest.
The game was the subject of not one, but two podcasts at the Ruthless Diastema and I wound up doing 2 vidcasts with Pete Figtree (one solo and one as part of a roundtable discussion with some other really cool publishers and designers), the man behind Ruthless Diastema. This also led to a guest spot on the Indie Talks podcast that was also quite fun.
Somewhere in between all of that, I decided to experiment with Pay What You Want pricing. While the initial rush was actually pretty nice, activity rather quickly faded to the looky-loos. It's still nice to see when someone feels kind enough to buy it in print or pay more than a token price.
The biggest news of all came latest in the year. The Bundle of Holding. While Allen Varney had been trying to get Wil Wheaton's attention on the project for a while, he finally succeeded with his Family Friendly Bundle of games, featuring AiO. The Bundle of Holding is currently doing a series of "reruns" of early bundles, before the site had achieved its current audience. For the next day or so, he's offering up the original Bundle of Holding, which is a collection of novels whose authors worked in the gaming industry (including Allen Varney). Once that's done, I'm sure he'll have something else cool for you.
The real down side to everything has been the day job. It's made money tighter, and life more stressful than it really should be. Which is probably the big thing holding up Deadly Desert. Many people have described the original game as "joyful" and "full of love." But it's getting harder to find that "happy place" for that sort of writing.
I wanted to have The Wizard's Magic Bag out by now, but my layout person is having some personal issues that have delayed things.
I've got another project in the works, but it's still in the early stages.
See you next year!
Looking back, it has been a pretty awesome year for Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road.
Oz the Great and Powerful started the year off with a fairly strong sales boost, particularly over at Amazon.com. Although it's not an RPG specific site, it's a very good barometer of general interest.
The game was the subject of not one, but two podcasts at the Ruthless Diastema and I wound up doing 2 vidcasts with Pete Figtree (one solo and one as part of a roundtable discussion with some other really cool publishers and designers), the man behind Ruthless Diastema. This also led to a guest spot on the Indie Talks podcast that was also quite fun.
Somewhere in between all of that, I decided to experiment with Pay What You Want pricing. While the initial rush was actually pretty nice, activity rather quickly faded to the looky-loos. It's still nice to see when someone feels kind enough to buy it in print or pay more than a token price.
The biggest news of all came latest in the year. The Bundle of Holding. While Allen Varney had been trying to get Wil Wheaton's attention on the project for a while, he finally succeeded with his Family Friendly Bundle of games, featuring AiO. The Bundle of Holding is currently doing a series of "reruns" of early bundles, before the site had achieved its current audience. For the next day or so, he's offering up the original Bundle of Holding, which is a collection of novels whose authors worked in the gaming industry (including Allen Varney). Once that's done, I'm sure he'll have something else cool for you.
The real down side to everything has been the day job. It's made money tighter, and life more stressful than it really should be. Which is probably the big thing holding up Deadly Desert. Many people have described the original game as "joyful" and "full of love." But it's getting harder to find that "happy place" for that sort of writing.
I wanted to have The Wizard's Magic Bag out by now, but my layout person is having some personal issues that have delayed things.
I've got another project in the works, but it's still in the early stages.
See you next year!