This is year is going to be a tough one. I easily have 31 RPGs on my shelf that I can discuss. I have close to 31 anecdotes and gaming stories. But ideas have always been hard for me, so I don't know if I'm going to be able to come up with 31 ideas.
The idea of a patron NPC isn't something that I've worked with. Most of my campaigns have been either player-driven, murderhobo or both. Each individual scenario might have a "questgiver" character, but they are only of nominal authority i.e. the village elder who wants you to clear out the nearby goblin hovels. Which might count.
When I hear about patrons in a gaming context, I imagine a developed NPC that assigns the PCs missions. The closest I came would have been the GURPS Prime Directive game I ran, though then only by implication. The characters got missions from their chain of command, but I don't remember if went into any depth on that.
Developing a patron NPC might be helpful for a couple of campaigns that I would like to run. My #Dungeon24 megadungeon might benefit from a patron or factions outside the dungeon to plant hooks for things to do other than dungeoneering. I've been struggling for a hook for a potential Stars Without Number campaign that I've wanted to do for ages, and a patron might be just the thing to help that coalesce.
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