Saturday, August 8, 2026

RPGaDay 2026 Day 8: Resolve

Today gives us a look at our final Ruin through a female NPC. And since that last Ruin is Hupa, that puts me in a bit of a bind. Touching on Native American topics comes with real consequences for Doing It Wrong, which I really want to avoid.

The best defense is research. The second best defense is going so hard into the land of Make-Em-Up that everyone knows that you're not talking about something real. A solid backup is to avoid narratives about exploitation and give potential marginalized groups the power to determine their own fate.

As I was rolling this up, that last item was one of the things that I decided to lean into. The idea of this sort of Area 51 location seemed cool, but to place it in what is now a reservation had a lot of potential for exploitation. Some outside government used this area as a dumping ground for whatever weird weapons research or other unethical and bizarre things they were doing. Not very cool.

The idea that the Indigenous people living there made the choice to build that on their own is actually kinda cool. It becomes a mad rush for poorly considered power. It may have been stupid, but they would have the self-determination to make that stupid decision.

But because it is more or less lost, that also gives me a bit of of an out in terms of Native American representation. The "face" of the area doesn't have to be one of the people that lived there previously.

Let's say that, while nobody really remembers what Hupa became for a brief moment during the Collapse, it did leave a legacy. Spooky happenings make people think that the area is haunted. So a raider gang has decided to exploit that by using the area as a safehouse.

The leader of this gang is Raider Queen Sia.

Name: Raider Queen Sia

Appearance: A tall, athletic Asian woman. Her black hair is cut short on the sides, with the rest of it just long enough to jut out from her head in a chaotic spikey mess. She wears cobbled together armor made of leather and whatever metal bits she can find (scrap mail).

Quote: "Try and stop me!"

Roleplaying: Sia is arrogant, but tough enough that it's got some backing. She knows she is attractive and will use that to her advantage whenever possible.

Background: Sia grew up in a raider camp deep in the redwoods. As an adult, she struck out on her own and formed a roving raider gang. They found some success raiding caravans along the route of the old Highway 299, between Squatch-Ville and Yreka. Increased patrols along that route have forced her to be more cautious.

Key Info:

She has connections to other raider groups in the area.
She is losing the iron-fisted control over her gang because of strange occurrences (and even a few deaths) at their new camp.

Stat Block:


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