From now until Saturday, August 20th, Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road is going on sale. You can purchase the print version (or the print/PDF bundle where allowed) for just $11.99, 20% off the cover price. That's the print version over at Lulu, RPGNow, and Drivethru RPG, or the Print/PDF bundle offered at RPGNow and DrivethruRPG.
And for those who have been paying attention, the PDF version has been repriced to $6.99, instead of its original price of $7.99. This is a permanent adjustment and is not part of the Ozma's Birthday Sale.
Monday, August 15, 2011
Thursday, August 11, 2011
Everything...is...going...dark...
While it's not my favorite topic, or one I have a lot of experience with, I want to touch on "dark gaming." Because people keep thinking that Oz: Dark & Terrible is a dark game.
In my mind, darkness is about evil as the dominant force in the setting. But one thing that people forget is that good is just as important to making a setting dark. Nothing makes us realize how dark it is like a momentary burst of light.
The Oz described in Gregory MaGuire's Wicked is dark because of the domination of the power-hungry Wizard. While Elphaba is an extremist, the fact that she is doing it for a cause that she (and we) believe is morally right, it is much easier to see her as the "good guy" in that scenario.
The Dark Oz comics published by Caliber show an Oz conquered by the Nome King, with a little help from Mombi. That's pretty dark right there. The only real ray of light here is the heroes, trying to free Ozma and restore her to the throne of Oz.
Oz: Dark & Terrible has lots of grey, but damn little true darkness. The Wizard has been transformed into giant animatronic head, but he is credited with genuinely good intentions toward the people of Oz. Glinda is trying to improve the lot of the primitive African Quadlings she rules over, but she's doing it by bringing in her fellow Gillikins to lead by example.
What little darkness we do get mostly comes in the form of Wicked Witches, notably the Wicked Witch of the West and Blinkie, the former Witch of the South. And both of them are simplistic, mustache-twirling evil (not that either of them have mustaches, but you get my point).
The other problem is that there is damn little light. Some character or aspect of the setting that is noble and good could make the whole setting a lot darker, even as it is, just by simple contrast. Judicious use of light could highlight those shadows ominously.
In my mind, darkness is about evil as the dominant force in the setting. But one thing that people forget is that good is just as important to making a setting dark. Nothing makes us realize how dark it is like a momentary burst of light.
The Oz described in Gregory MaGuire's Wicked is dark because of the domination of the power-hungry Wizard. While Elphaba is an extremist, the fact that she is doing it for a cause that she (and we) believe is morally right, it is much easier to see her as the "good guy" in that scenario.
The Dark Oz comics published by Caliber show an Oz conquered by the Nome King, with a little help from Mombi. That's pretty dark right there. The only real ray of light here is the heroes, trying to free Ozma and restore her to the throne of Oz.
Oz: Dark & Terrible has lots of grey, but damn little true darkness. The Wizard has been transformed into giant animatronic head, but he is credited with genuinely good intentions toward the people of Oz. Glinda is trying to improve the lot of the primitive African Quadlings she rules over, but she's doing it by bringing in her fellow Gillikins to lead by example.
What little darkness we do get mostly comes in the form of Wicked Witches, notably the Wicked Witch of the West and Blinkie, the former Witch of the South. And both of them are simplistic, mustache-twirling evil (not that either of them have mustaches, but you get my point).
The other problem is that there is damn little light. Some character or aspect of the setting that is noble and good could make the whole setting a lot darker, even as it is, just by simple contrast. Judicious use of light could highlight those shadows ominously.
Thursday, August 4, 2011
Oz Character of the Month: The Wizard (Again)
First of all, thank you to everyone who participated in the poll last month. A few more responses than the last one, which I find encouraging. It looks like L. Frank Baum is the winner as everyone's favorite Oz author. 9 out of 15 votes went to him. His successor on the Famous Forty, Ruth Plumly Thompson, came in second with 3 votes. The number 3 slot goes to James Wallace II, author of the Magician of Oz trilogy with 2 votes. Although he did try to "win" the poll by getting people to vote for him (I may not post much, but I do check my Facebook regularly, James ;) Only one unclaimed vote this time around, so I'm going to give it to Ron Baxley Jr.
Last month's Oz character was a non-magical version of the Wizard. This version is the Wizard from later in the series, after he learned magic from Glinda. Even though this version is technically more experienced than the version from last month, both of them are built using the same rules for starting characters.
If you're wondering why, it's for a couple of reasons. First of all, there really aren't any rules for building advanced characters in the game. The second reason is that point of posting characters in the first place is to show people what types of characters can be built using just the basic rules.
Name: Oscar Zoroaster P.I.N.H.E.A. Diggs
First Appearance: The Wonderful Wizard of Oz (though the Wizard didn't learn magic until sometime before The Road to Oz)
Template:Sorcerer
Size: 3
Basic Skills
Athletics: 1
Awareness: 2
Brains: 4
Presence: 4 (The Great and Powerful Oz)
Sneaking: 1
Wits: 2
Traits: Sorcery, Magical Toolkit, Poet
Friends List: Glinda
Last month's Oz character was a non-magical version of the Wizard. This version is the Wizard from later in the series, after he learned magic from Glinda. Even though this version is technically more experienced than the version from last month, both of them are built using the same rules for starting characters.
If you're wondering why, it's for a couple of reasons. First of all, there really aren't any rules for building advanced characters in the game. The second reason is that point of posting characters in the first place is to show people what types of characters can be built using just the basic rules.
Name: Oscar Zoroaster P.I.N.H.E.A. Diggs
First Appearance: The Wonderful Wizard of Oz (though the Wizard didn't learn magic until sometime before The Road to Oz)
Template:Sorcerer
Size: 3
Basic Skills
Athletics: 1
Awareness: 2
Brains: 4
Presence: 4 (The Great and Powerful Oz)
Sneaking: 1
Wits: 2
Traits: Sorcery, Magical Toolkit, Poet
Friends List: Glinda
Thursday, July 28, 2011
Adventures in Oz: An Inclusive RPG
While Heartbreak & Heroines seems to be cancelled, it has given us all some food for thought about the idea of inclusion in RPGs. Or at very least drawn attention to the fact that we're more exclusive than we think we are.
Like it or not, the typical gamer is male. So most of the marketing dollars spent in the RPG industry are reaching out to those men, playing on their desire to be badass fantasy heroes and be surrounded by nubile women. Although some of those nubile women are now fighting alongside the heroes rather than waiting to be rescued and claimed as a quest reward.
As soon as I set about writing an Oz RPG, I knew that I could not in good conscience cater specifically to this market. Because Oz really is a setting for everyone.
My first step came with the writing. While it is commonplace to use the pronoun "he" as a gender-neutral pronoun, I decided to avoid gendered language as much as possible. This does mean that "they" comes up a good bit. There are those who say that using "they" as a gender-neutral pronoun is bad grammar, which might be why I get a lot of knocks for my grammar in reviews. I only used gendered pronouns when I was referring to a specific, gendered character. (Chick the Cherub is going to get interesting when I do Beyond the Deadly Desert)
The next step was the art. While I did not make a point of asking for non-sexed-up art, I was very glad that I did not receive any. Many of the female Oz characters are frequently described as beautiful, but this is the sexiest piece of art I received. Notice that she is sexy without being sexed up. No revealing clothing. No distorted anatomy designed to show off T&A.
Like it or not, the typical gamer is male. So most of the marketing dollars spent in the RPG industry are reaching out to those men, playing on their desire to be badass fantasy heroes and be surrounded by nubile women. Although some of those nubile women are now fighting alongside the heroes rather than waiting to be rescued and claimed as a quest reward.
As soon as I set about writing an Oz RPG, I knew that I could not in good conscience cater specifically to this market. Because Oz really is a setting for everyone.
My first step came with the writing. While it is commonplace to use the pronoun "he" as a gender-neutral pronoun, I decided to avoid gendered language as much as possible. This does mean that "they" comes up a good bit. There are those who say that using "they" as a gender-neutral pronoun is bad grammar, which might be why I get a lot of knocks for my grammar in reviews. I only used gendered pronouns when I was referring to a specific, gendered character. (Chick the Cherub is going to get interesting when I do Beyond the Deadly Desert)
The next step was the art. While I did not make a point of asking for non-sexed-up art, I was very glad that I did not receive any. Many of the female Oz characters are frequently described as beautiful, but this is the sexiest piece of art I received. Notice that she is sexy without being sexed up. No revealing clothing. No distorted anatomy designed to show off T&A.
Thursday, July 21, 2011
The Women of Oz
My original idea for this week's blog was to look at the strong female characters of the Oz stories. Heroines and villainesses, rulers and sorcerers. But then I thought of the gamers in my audience (all 3 of you) and wanted to give them something a little more concrete than a book review. So then I thought about the issue of gender at the gaming table.
Tabletop RPGs, like many other geek activities, is predominantly a male activity. (In fact, the only geek activity I can think of that is predominantly female is cosplaying). I'm male, though I have gamed with women (notably my wife). My Monday night OSRIC campaign has one female player. Since her character has the highest Strength score in the party, we all call her "Boots", as she's the one with the best chance to kick down doors. My Thursday night IronClaw game has two female players, one of whom is playing a female Rhinoceros Pit Fighter.
But I know I'm not typical. There are horror stories floating around the net about female players being sexually harassed by the other players or even the Game Master. Like the group that played the world of Gor (JFGI) and had the one female character that spent most of her time getting traded around by the male characters.
The other night, I found this interesting little item: Heartbreaks and Heroines, a feminist RPG. I found it via this great big honking thread on RPG.Net, which is probably still growing as this gets posted. What is a "feminist RPG"? Apparently one that puts women in the primary roles and focuses on the emotional journey of becoming a hero and finding your place in the world.
But wait, if all feminists really want is equality and parity with men, why have a game that emphasizes women? The answer seems to be to create a deliberate imbalance in one segment (the players of one game) in order to create parity in the gamer population at large.
While the project is fully funded, I'm sure the designers would appreciate an extra buck or two to help propel the project even further.
Tabletop RPGs, like many other geek activities, is predominantly a male activity. (In fact, the only geek activity I can think of that is predominantly female is cosplaying). I'm male, though I have gamed with women (notably my wife). My Monday night OSRIC campaign has one female player. Since her character has the highest Strength score in the party, we all call her "Boots", as she's the one with the best chance to kick down doors. My Thursday night IronClaw game has two female players, one of whom is playing a female Rhinoceros Pit Fighter.
But I know I'm not typical. There are horror stories floating around the net about female players being sexually harassed by the other players or even the Game Master. Like the group that played the world of Gor (JFGI) and had the one female character that spent most of her time getting traded around by the male characters.
The other night, I found this interesting little item: Heartbreaks and Heroines, a feminist RPG. I found it via this great big honking thread on RPG.Net, which is probably still growing as this gets posted. What is a "feminist RPG"? Apparently one that puts women in the primary roles and focuses on the emotional journey of becoming a hero and finding your place in the world.
But wait, if all feminists really want is equality and parity with men, why have a game that emphasizes women? The answer seems to be to create a deliberate imbalance in one segment (the players of one game) in order to create parity in the gamer population at large.
While the project is fully funded, I'm sure the designers would appreciate an extra buck or two to help propel the project even further.
Thursday, July 14, 2011
Probably just the sour grapes talking...
Before I set about whining, I'd just like to mention an Oz author who did not make it onto my big list. Ron Baxley Jr. He wrote the book "The Talking City of Oz" which was originally published by March Laumer's Vanitas Press back in 1999. He recently teamed up with an Oz author who is on the list, James Wallace III, to write Of Cabbages, Kings and Even (Odd) Queens, an Oz/Wonderland crossover novel. Both of those works are in the process of receiving second editions later this year, so hold on to your wallets until these guys have a chance to wow you.
If you want Ron to be noted as your favorite Oz author, just choose "other" in the poll on the side and then add a comment to any blog post declaring your love for Ron. And do it soon, as the poll closes in just two weeks.
Now on with the whining,
Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road has not made a huge splash in the gaming world. That's not surprising, as I don't have a large promotional budget, or a big budget at all, really. So when the Ennies rolled around for this year, I decided to go for it. It seemed like the process was deliberately designed to be accessible to the little guy, so I thought I had a chance. Especially with the good reviews that I've gotten over the past year.
But when the nominations rolled around, it quickly became clear that this playground had already been claimed by the big boys. No room for the little upstart with a small budget and a big dream.
While I was munching on sour grapes over in the corner, I stumbled upon this. Wundergeek mostly focuses on the pit of misogyny that is the video game industry, but she does take some time for us tabletop gamers every now and again. I feel slightly better now, knowing that AiO would likely pass her criteria for a successful female depiction on the cover of an RPG. (Note that I have not asked her to examine this at all, so she has not endorsed this in any way shape or form.)

While there is only one female figure in the image, that female figure is A) centered in the image and B) not sexualized at all.
So I feel slightly better. There is some standard by which I am clearly better than those pesky Ennie nominees.
If you want Ron to be noted as your favorite Oz author, just choose "other" in the poll on the side and then add a comment to any blog post declaring your love for Ron. And do it soon, as the poll closes in just two weeks.
Now on with the whining,
Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road has not made a huge splash in the gaming world. That's not surprising, as I don't have a large promotional budget, or a big budget at all, really. So when the Ennies rolled around for this year, I decided to go for it. It seemed like the process was deliberately designed to be accessible to the little guy, so I thought I had a chance. Especially with the good reviews that I've gotten over the past year.
But when the nominations rolled around, it quickly became clear that this playground had already been claimed by the big boys. No room for the little upstart with a small budget and a big dream.
While I was munching on sour grapes over in the corner, I stumbled upon this. Wundergeek mostly focuses on the pit of misogyny that is the video game industry, but she does take some time for us tabletop gamers every now and again. I feel slightly better now, knowing that AiO would likely pass her criteria for a successful female depiction on the cover of an RPG. (Note that I have not asked her to examine this at all, so she has not endorsed this in any way shape or form.)
While there is only one female figure in the image, that female figure is A) centered in the image and B) not sexualized at all.
So I feel slightly better. There is some standard by which I am clearly better than those pesky Ennie nominees.
Friday, July 8, 2011
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