Describe Your Work
My magnum opus at this point is Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road. It's the first English-language RPG to use Oz as a setting, as well as the only English-language Oz RPG to be aimed at kids. I say "aimed at kids," but it's perhaps more accurate to say "not specifically aimed at adults." The goal was to model the stories as accurately as possible and to appeal to fans of the stories along the way. The mechanics are simple, both because the stories don't insist on a precise model of physics and because I am not very good with statistics and complicated math. The fact that this makes it accessible to Oz fans of nearly every age is frankly a bonus.
The big feature of the system is the use of a Friends List to help players track the adventures of their characters. Every time they help someone in the land of Oz, they earn an Oz Point and may call on that person to help them out in a time of trouble. The way to get more powerful in the game is to earn Oz Points by helping as diverse a set of people as possible, so that you can call in a wide variety of favors from a broad pool of magical and special talents.
My magnum opus at this point is Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road. It's the first English-language RPG to use Oz as a setting, as well as the only English-language Oz RPG to be aimed at kids. I say "aimed at kids," but it's perhaps more accurate to say "not specifically aimed at adults." The goal was to model the stories as accurately as possible and to appeal to fans of the stories along the way. The mechanics are simple, both because the stories don't insist on a precise model of physics and because I am not very good with statistics and complicated math. The fact that this makes it accessible to Oz fans of nearly every age is frankly a bonus.
The big feature of the system is the use of a Friends List to help players track the adventures of their characters. Every time they help someone in the land of Oz, they earn an Oz Point and may call on that person to help them out in a time of trouble. The way to get more powerful in the game is to earn Oz Points by helping as diverse a set of people as possible, so that you can call in a wide variety of favors from a broad pool of magical and special talents.
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