Character or World-Building?
As a nearly permanent GM, I’m more of a world-builder than a
character-builder. But even then, I largely focus on the scenario
that the party finds itself in than the structure of the world
itself. I’ve actually sneered at excessive world-building as a
distraction from scenario-building. Making sure you have an adventure
ready for your Friday session has always seemed more important to me
than reams of family trees and details that may never make it to the
table.
Though I am
realizing that without those sorts of details, I may be limiting
myself. Without an understanding of how the royal family works and
who they’ve annoyed over the last century, I’ve just decided that
that is a story that I cannot tell at my table. It also means that my
players can run roughshod over the setting by asking fairly easy
questions that I hadn’t considered and acting on the
poorly-thought-out answers.
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