I've got a couple of weird ones. It's hard to say exactly which one is the weirdest.
I've mentioned Talislanta before. It's a very non-traditional setting, frequently promoting itself with the tagline "No Elves."
GURPS Fantasy II: The Mad Lands is another one that throws off much of traditional fantasy in favor of weirdness. But in this case, it's a pretty scary weirdness rather than the exotic weirdness of Talislanta. Including Elder Gods based off of Winnie the Pooh and his friends.
Both Rifts and Gamma World scratch any "post apocalyptic gonzo" itch I might have. I've got one of the books from the Second Edition Gamma World, the rulebook for Fourth Edition, as well as the Fifth Edition (Alternity) rulebook. I even have the Omega World issue of Polyhedron.
And then there are the game concepts that are totally out of left field. Like Pandemonium: Adventures in Tabloid World. You play tabloid reporters in a world where you are the only ones willing to tell the truth. The random scenario generator is probably the best bit of the whole thing.
Castle Falkenstein has a number of interesting features, aside from being one of the first Steampunk RPGs. The setting is presented largely via lovingly illustrated game fiction about Tom Olam, a man from the real world who got pulled into a world of magic and pageantry. It's even suggested that the game itself was designed by Olam and played in the setting. Cards are used instead of dice because dice are for gambling, and therefore inappropriate in the setting's high society.
GURPS Illuminati University is a comedy setting featuring a university where anything goes. Sort of a slightly more mature Teenagers From Outer Space. But only slightly. All of GURPS setting and genre books are encouraged for mashing together in truly comedic fashion. There are setting in-jokes for everyone, from Tolkien geeks to Doctor Who fans.
The Ghost Dog Roleplaying Game and Resource Book is probably the oddest thing I've ever come across. Published by Guardians of Order, it naturally uses their Tri-Stat system. Amusingly enough, this is the same system used by all of their anime sourcebooks, like their Sailor Moon RPG (which is also on my shelf).
I've seen the movie that this game is based on, and enjoyed it, but it didn't scream RPG to me. There are no dangling plot threads, or deep, rich setting. The film is heavy on symbolism and metaphor, which are very difficult things to implement in an RPG. And with most of the characters dead at the end of the film, it felt like there were very few places to go with it.
It's not deliberately funny or weird. Just a real odd duck.
I've mentioned Talislanta before. It's a very non-traditional setting, frequently promoting itself with the tagline "No Elves."
GURPS Fantasy II: The Mad Lands is another one that throws off much of traditional fantasy in favor of weirdness. But in this case, it's a pretty scary weirdness rather than the exotic weirdness of Talislanta. Including Elder Gods based off of Winnie the Pooh and his friends.
Both Rifts and Gamma World scratch any "post apocalyptic gonzo" itch I might have. I've got one of the books from the Second Edition Gamma World, the rulebook for Fourth Edition, as well as the Fifth Edition (Alternity) rulebook. I even have the Omega World issue of Polyhedron.
And then there are the game concepts that are totally out of left field. Like Pandemonium: Adventures in Tabloid World. You play tabloid reporters in a world where you are the only ones willing to tell the truth. The random scenario generator is probably the best bit of the whole thing.
Castle Falkenstein has a number of interesting features, aside from being one of the first Steampunk RPGs. The setting is presented largely via lovingly illustrated game fiction about Tom Olam, a man from the real world who got pulled into a world of magic and pageantry. It's even suggested that the game itself was designed by Olam and played in the setting. Cards are used instead of dice because dice are for gambling, and therefore inappropriate in the setting's high society.
GURPS Illuminati University is a comedy setting featuring a university where anything goes. Sort of a slightly more mature Teenagers From Outer Space. But only slightly. All of GURPS setting and genre books are encouraged for mashing together in truly comedic fashion. There are setting in-jokes for everyone, from Tolkien geeks to Doctor Who fans.
The Ghost Dog Roleplaying Game and Resource Book is probably the oddest thing I've ever come across. Published by Guardians of Order, it naturally uses their Tri-Stat system. Amusingly enough, this is the same system used by all of their anime sourcebooks, like their Sailor Moon RPG (which is also on my shelf).
I've seen the movie that this game is based on, and enjoyed it, but it didn't scream RPG to me. There are no dangling plot threads, or deep, rich setting. The film is heavy on symbolism and metaphor, which are very difficult things to implement in an RPG. And with most of the characters dead at the end of the film, it felt like there were very few places to go with it.
It's not deliberately funny or weird. Just a real odd duck.
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