All of them, really.
Because D&D is at the top of nearly everyone's mind when it comes to RPGs, it's the game that nearly everyone plays. It's usually fairly easy to get a D&D game started. But finding people who want to try out some other game is usually tougher.
So let's take a look at some of the games on my shelf that might be a tougher sell than the others.
IronClaw. The main turn-off here is that it's a "furry" RPG. By which I mean that your character options are anthropomorphic animals. But people love making unwarranted assumptions and poo-poo the game on the basis of that one word.
Having actually run the game, I really liked it. It was easy to run, fairly easy to play, and the setting was a very interesting take on pseudo-Europe. And nobody had sex.
I haven't had the opportunity to pick up the latest "Squaring the Circle" edition, but it's on my list.
Tibet. One of the more interesting games from Vajra Enterprises, a company that specializes in interesting subject matter. The setting is Tibet during the 1950's, when the Chinese takeover of the country occurred. But alongside this oppressive reality also exists the supernatural world as the Tibetans believe it to be. Karma is a real thing and can be used to power magical effects.
Between the exoticism of the setting and the brutal reality of the time period, I am not confident in my ability to find a group that can do this game proper justice.
Because D&D is at the top of nearly everyone's mind when it comes to RPGs, it's the game that nearly everyone plays. It's usually fairly easy to get a D&D game started. But finding people who want to try out some other game is usually tougher.
So let's take a look at some of the games on my shelf that might be a tougher sell than the others.
IronClaw. The main turn-off here is that it's a "furry" RPG. By which I mean that your character options are anthropomorphic animals. But people love making unwarranted assumptions and poo-poo the game on the basis of that one word.
Having actually run the game, I really liked it. It was easy to run, fairly easy to play, and the setting was a very interesting take on pseudo-Europe. And nobody had sex.
I haven't had the opportunity to pick up the latest "Squaring the Circle" edition, but it's on my list.
Tibet. One of the more interesting games from Vajra Enterprises, a company that specializes in interesting subject matter. The setting is Tibet during the 1950's, when the Chinese takeover of the country occurred. But alongside this oppressive reality also exists the supernatural world as the Tibetans believe it to be. Karma is a real thing and can be used to power magical effects.
Between the exoticism of the setting and the brutal reality of the time period, I am not confident in my ability to find a group that can do this game proper justice.
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