With my own limited opportunities to run a character rather than a campaign, and the issues that cause all campaigns to run shorter than intended, I have only experienced one character death.
He was named Kyle, a Human Cleric of Pelor. This was the first character I played in the megadungeon campaign that led to Ted, Avenger of Kord (I told his story a few days ago). Since it was a megadungeon, I decided I was going to play my character "Old School" style. He got no characterization or backstory at the beginning, but would grow in depth as play progressed and we learned things and made decisions. Also, even though we were playing D&D 3.5, I would put no ranks in the Search or Spot skills, relying on description to make my "search checks."
This last bit turned out to be Kyle's undoing. The player who usually played the party rogue was out, so there was no one to play it safe, rolling dice for searching for traps and picking locks. So Kyle readily volunteered for scouting duty.
We encountered a large double door. Our first step was to check whether or not it was locked. Since I had no Search skill, the DM asked me ho I was going to check the door. I said, "I'm going to rattle the knob and see if it opens." The door was unlocked, but it was also the only thing between Kyle and a half-white-dragon cryohydra (one of the things we learned fairly quickly about this dungeon was that there was a white dragon somewhere that really liked to get busy with nearly any other creature it could find), which had manage to hear Kyle rattling his doorknob. So when we opened the door, Kyle took a face full of ice breath. I don't recall if he made his saving through, but it was enough damage to do him in, in any case.
He was named Kyle, a Human Cleric of Pelor. This was the first character I played in the megadungeon campaign that led to Ted, Avenger of Kord (I told his story a few days ago). Since it was a megadungeon, I decided I was going to play my character "Old School" style. He got no characterization or backstory at the beginning, but would grow in depth as play progressed and we learned things and made decisions. Also, even though we were playing D&D 3.5, I would put no ranks in the Search or Spot skills, relying on description to make my "search checks."
This last bit turned out to be Kyle's undoing. The player who usually played the party rogue was out, so there was no one to play it safe, rolling dice for searching for traps and picking locks. So Kyle readily volunteered for scouting duty.
We encountered a large double door. Our first step was to check whether or not it was locked. Since I had no Search skill, the DM asked me ho I was going to check the door. I said, "I'm going to rattle the knob and see if it opens." The door was unlocked, but it was also the only thing between Kyle and a half-white-dragon cryohydra (one of the things we learned fairly quickly about this dungeon was that there was a white dragon somewhere that really liked to get busy with nearly any other creature it could find), which had manage to hear Kyle rattling his doorknob. So when we opened the door, Kyle took a face full of ice breath. I don't recall if he made his saving through, but it was enough damage to do him in, in any case.
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