This would probably be my GURPS collection. From the math intensive GURPS Vehicles to the thoroughly researched historical sourcebooks, GURPS is probably one of the most intellectual RPGs out there. I've got over 100 GURPS books on my shelf, both 3e and 4e.
One of the big strengths of GURPS sourcebooks is that they make up as little as possible. Rather than presenting a quasi-historical setting or a mostly historical setting (with added awesome) Steve Jackson Games spends most of the book giving you the straight history in an accessible and game-able way. Only once you've got the facts of the situation do they introduce tweaks to make it more fantastical or pulpy or whatever genre you like.
One of the big strengths of GURPS sourcebooks is that they make up as little as possible. Rather than presenting a quasi-historical setting or a mostly historical setting (with added awesome) Steve Jackson Games spends most of the book giving you the straight history in an accessible and game-able way. Only once you've got the facts of the situation do they introduce tweaks to make it more fantastical or pulpy or whatever genre you like.
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