Not many of those at the moment. Most games on my shelf are either actively supported, or niche enough that they work well enough for their niche and don't need much revising.
A couple of exceptions do exist however.
Star Trek. I would love to see an actively supported Star Trek RPG. I don't know that I'll get it though. The current film franchise is likely to be the dominant paradigm, and that has me somewhat less enthused.
Palladium. Back in the early 80's Palladium Books was an innovator in RPG design. But then the 90's came along and Palladium developed a mega-hit in their Rifts game. The problem with that is they've been milking that mega-hit pretty much ever since. Their other game lines got revised editions simply to make them more compatible with Rifts.
While the mechanics may have been awesome in the 80's and acceptable in the 90's, they're pretty atrocious by modern standards. While they may have beaten D&D to the punch with ascending Armor Class, there are other AD&D tropes that they have stubbornly adhered to. Like different experience tables for each class, and strict skill progressions. And lets not get into comparisons with non-D&D-based systems.
A couple of exceptions do exist however.
Star Trek. I would love to see an actively supported Star Trek RPG. I don't know that I'll get it though. The current film franchise is likely to be the dominant paradigm, and that has me somewhat less enthused.
Palladium. Back in the early 80's Palladium Books was an innovator in RPG design. But then the 90's came along and Palladium developed a mega-hit in their Rifts game. The problem with that is they've been milking that mega-hit pretty much ever since. Their other game lines got revised editions simply to make them more compatible with Rifts.
While the mechanics may have been awesome in the 80's and acceptable in the 90's, they're pretty atrocious by modern standards. While they may have beaten D&D to the punch with ascending Armor Class, there are other AD&D tropes that they have stubbornly adhered to. Like different experience tables for each class, and strict skill progressions. And lets not get into comparisons with non-D&D-based systems.
No comments:
Post a Comment