There are very few comedy games on my shelf at the moment. A quick survey shows 3: Stuperpowers, Red Dwarf, and Pandemonium: Adventures in Tabloid World. Of the 3, I have only played 1. I recall quite some time ago running a quick one-shot with the sample adventures in the book. It was amusing, but very little sticks in my brain. Other than the fact that someone actually found a use for the power to turn 1 city block into Amish country.
A few years ago at DunDraCon, I got to play in a Spaceballs game, where I got to play Mel Brooks' Yoda-like character of Yogurt. The plot revolved around the fact that Pizza the Hut led a secret life as a stripper at a place called Gals, Guys and Otherwise. His death as described in the original film left not only a leadership gap in his crime ring, but also left certain elements of his (er, her) stripper obligations unresolved.
The system they used felt a little clunky, but workable. It was the GM who really sold the scenario. She really knew her stuff and was able to improvise quite well. A day you can hit a bad guy upside the head with Spaceballs: The Frying Pan is a good day indeed.
The most amusing scenario I've ever run of my own creation would have to be during my Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road playtest. I placed a hidden ninja village in the Munchkin Country. The characters were initially attacked by a group of Kawasaki ninjas, but then got tied up in the conflict between the Foot Clan and the Hand Ninjas. (For the true nerds out there, the original Teenage Mutant Ninja Turtles comics were intended as a parody of Frank Miller's excessive grittiness. The Turtle's origin was tied in to Daredevil's, so the Turtle's enemy the Foot Clan were a mirror to the Hand Ninjas that plagued Daredevil.)
One of my favorite jokes of the scenario was the fact that ninjas were not necessarily masters of stealth. Instead, the people of the village were trained to ignore anyone in ninja pajamas as if they weren't there.
A few years ago at DunDraCon, I got to play in a Spaceballs game, where I got to play Mel Brooks' Yoda-like character of Yogurt. The plot revolved around the fact that Pizza the Hut led a secret life as a stripper at a place called Gals, Guys and Otherwise. His death as described in the original film left not only a leadership gap in his crime ring, but also left certain elements of his (er, her) stripper obligations unresolved.
The system they used felt a little clunky, but workable. It was the GM who really sold the scenario. She really knew her stuff and was able to improvise quite well. A day you can hit a bad guy upside the head with Spaceballs: The Frying Pan is a good day indeed.
The most amusing scenario I've ever run of my own creation would have to be during my Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road playtest. I placed a hidden ninja village in the Munchkin Country. The characters were initially attacked by a group of Kawasaki ninjas, but then got tied up in the conflict between the Foot Clan and the Hand Ninjas. (For the true nerds out there, the original Teenage Mutant Ninja Turtles comics were intended as a parody of Frank Miller's excessive grittiness. The Turtle's origin was tied in to Daredevil's, so the Turtle's enemy the Foot Clan were a mirror to the Hand Ninjas that plagued Daredevil.)
One of my favorite jokes of the scenario was the fact that ninjas were not necessarily masters of stealth. Instead, the people of the village were trained to ignore anyone in ninja pajamas as if they weren't there.
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