There's a very strong temptation to go with the system I used to run the longest campaign I've ever done; My megadungeon campaign that started in OSRIC and eventually got some Adventures Dark & Deep mixed in, especially behind the screen.
The funny thing is, D&D is a game that's very limited in terms of growth. Old school versions had level limits that some characters could hit fairly early. More recent versions create a top end that applies to all characters, at which point the characters have reached the top in nearly every conceivable way.
One of the things that helped that campaign last as long as it did was the sheer amount of content. Whether or not characters had a top end, the dungeon didn't really seem to. And as a dungeon, it was fairly easy to run. While I could have made things complicated and political, it was just as easy to let the players kick down the door and fight whatever monster was in the room.
I won't say that the OSR rules systems are best for open-ended campaigns, but that the megadungeon and its pile of ready to run content is my best experience with long term play.
The funny thing is, D&D is a game that's very limited in terms of growth. Old school versions had level limits that some characters could hit fairly early. More recent versions create a top end that applies to all characters, at which point the characters have reached the top in nearly every conceivable way.
One of the things that helped that campaign last as long as it did was the sheer amount of content. Whether or not characters had a top end, the dungeon didn't really seem to. And as a dungeon, it was fairly easy to run. While I could have made things complicated and political, it was just as easy to let the players kick down the door and fight whatever monster was in the room.
I won't say that the OSR rules systems are best for open-ended campaigns, but that the megadungeon and its pile of ready to run content is my best experience with long term play.
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