This is a tough one, because I find most covers illustrative rather than evocative. "Look that that character doing their thing. Your character can do that thing, too." Licensed games often less so, because they're trying to remind you of the show and therefore just have the characters from the show on the cover.
World of Darkness core books generally avoid anything simply representational. The most striking example of this would be the old Werewolf: The Apocalypse book with its claw marks slashed across the cover. The new World of Darkness core rulebook was another good one, with the image of an empty street with a shadowy, incomplete figure in the center.
Though I think I have to give the award to Golden Sky Stories. The cover depicts 3 children with animal ears enjoying a sunset on a hillside. Most of the image is given over to the warm red sky than transitions to yellow just below the middle of the cover, where we see the children. The overall mood of the piece is warm and relaxing, which is much what the game inside the book promises.
World of Darkness core books generally avoid anything simply representational. The most striking example of this would be the old Werewolf: The Apocalypse book with its claw marks slashed across the cover. The new World of Darkness core rulebook was another good one, with the image of an empty street with a shadowy, incomplete figure in the center.
Though I think I have to give the award to Golden Sky Stories. The cover depicts 3 children with animal ears enjoying a sunset on a hillside. Most of the image is given over to the warm red sky than transitions to yellow just below the middle of the cover, where we see the children. The overall mood of the piece is warm and relaxing, which is much what the game inside the book promises.
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