Today’s theme is “Lost.”
While I know I’ve talked about my old megadungeon campaign
on this blog, I don’t know if I mentioned what cause it to ultimately die.
One of the reasons that it ran for as long as it did was
that I was keeping an open table; Whoever showed up got to play. This might be
why I got such a consistent group. They understood that I wasn’t going to hold
off if not enough people or not enough of the right people showed up.
But even with such a consistent group, life happens. And
life happened to one of my most consistent players, who had been part of the
campaign since the very first session. It was because of an event in my
campaign that she earned the nickname “Boots.”
Now, if I were a more competent Dungeon Master, I would have
kept detailed notes on what the party was doing and where they had been. I had
some notes, but the players were the ones who maintained the map. That map
wound up being the primary record of what had been explored by the party rather
than anything I had behind my screen.
When life happened to Boots, the map went with her. And
without that map, I had no idea where they had been and where they hadn’t. We
basically had no game without it.
The map was lost, and with it, the campaign.
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