Saturday, August 17, 2019

RPGaDay 2019 Day #10 Mystery


Today’s theme is “Mystery.”

Mysteries are very hard to do in RPGs. At least part of this is because RPG characters have skills and adventure writers think that hiding information behind a skill roll is therefore the thing to do. But there’s always the chance that someone’s dice will fail, and the entire evening will be spent with every player knowing exactly where a crucial piece of information is, but unable to get it because nobody can successfully roll against their skill.

There are a couple of games that are intended to work around that. The most popular is the GUMSHOE engine, in which investigative skills require no roll to use. This allows adventure writers to focus on the actual mystery rather than hiding information. I have a couple of the games that use this system but haven’t had the chance to give it a proper run.

Another game that I have tried is InSpectres. Instead of trying to solve the GM’s carefully crafted puzzle and risk not finding a piece or putting them together incorrectly, the players ultimate success is inevitable. They need only accrue the right amount of successful die rolls (of any type) over the session in order to win and thus “solve the mystery.” It is a comedy game, naturally.

My own solution to this problem, which I came up with before I knew about either of these games, was to make sure that whatever “mystery” I constructed could be solved with information that was there for the asking. The reason that the party could solve the mystery rather than anyone else who could simply ask for this information is that I typically gave the party some extra piece of information that they just happened to be in the right place at the right time to uncover. They heard the victim’s last words as she died in front of them. That sort of thing.

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