This is actually kind of interesting. I can think of a number of challenging systems and a number of rewarding systems, but not much in the way of "challenging, but rewarding."
I mean, GURPS is a challenging system. It's got a lot of detail, a lot of moving parts, which can be rewarding, but a lot of proponents of GURPS will tell you that a lot of the challenge of GURPS is knowing what parts not to use for a given campaign.
On the other hand, I don't think Fate is very challenging at all, but I can see how it could be very rewarding.
Burning Wheel strikes me as a good choice for being both challenging and rewarding. While I have yet to play the game, the process of building a character (like I mentioned yesterday) was involved, but also gave me some real food for thought as to who my guy was.
I mean, GURPS is a challenging system. It's got a lot of detail, a lot of moving parts, which can be rewarding, but a lot of proponents of GURPS will tell you that a lot of the challenge of GURPS is knowing what parts not to use for a given campaign.
On the other hand, I don't think Fate is very challenging at all, but I can see how it could be very rewarding.
Burning Wheel strikes me as a good choice for being both challenging and rewarding. While I have yet to play the game, the process of building a character (like I mentioned yesterday) was involved, but also gave me some real food for thought as to who my guy was.
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