Today’s theme is “Dream.”
It’s time to talk about our dream games. Most of my games
are dreams right now, as I’m still getting to a point where I can run my own
campaigns.
But I would love to run a Star Trek game. I had notes for a
sandbox style campaign and the pitch was “Deep Space 9 on a starship.” The
players would be the crew of a starship, but they were doing an extended sector
patrol so they would be visiting the same planets on a regular basis. I had
notes on how visiting the various planets and solving this problem or that
problem would have effects on the other planets in the sector. Maybe I can dust
them off and run with them once I make a few more friends.
Another idea I’ve had was the ultimate D&D sandbox game.
Basically, the world map would be randomly generated, with no towns, cities or
kingdoms. The only things that the party would have would be what they could
make, find or build. There would be no kings or nobles to give them quests.
Part of this came from my desire to run a sandbox style
D&D game involving domain-level play. Another part was a desire to run an
experiment in player agency. To give the greatest amount of freedom to the
players means stepping back as far as possible as the GM. See what kind of
story they create when I have no vested interest in any outcome whatsoever.
There’s also the possibility of this turning into a 20-year
campaign. I’ve known people who claim to have run the same campaign for 10
years or more. This doesn’t always mean that they’ve been keeping the same or
similar butts in the same seats for the last 10 years, but that they’ve been
running the same setting from the same set of notes for the last 10 years for
whatever group they can wrangle.
With my 5-6-year long megadungeon campaign behind me, the thought
of doing something big and long-term seems more possible. But one thing that
I’ve had to confront is that I’m not creative in the usual sense, but I am
analytical as all get out. I’m not sure I could create a setting detailed
enough to hold up to 10 or even 20 years of consistent play. But the tools
exist for the players to do that very thing themselves.
And there’s also a little bit of a confidence crisis in all
of this, too. It’s been so long since I’ve run a campaign that getting back in
the saddle is a bit intimidating. My coffee shop gaming was at the tail end of
2017. I tried running a game for Jordan and his group, but that wound up being
a disaster. (Though to be honest, I wasn’t completely sold on what I was
running, which might have had an impact.) There’s the fear that I can’t write a
plot anymore. Running a pure sandbox with no set plot and doing as little work
as possible might be a baby step towards running a more complex campaign of
something else later. Or maybe my 20-year plan pays off and the sandbox starts
simple, but the players work to build it up into a thing of majesty over time
and I watch each group add some new piece to the setting.
1 comment:
I am really intrigued by the 'DS9 on a Starship' idea. The concept is very cool, with the crew and ship visiting and re-visiting a handful of alien worlds and really getting to know their people, politics, mysteries, and such.
If you ever do this I'd love to hear how it goes.
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