Golden Sky Stories doesn't use dice, though that's not why it appeals to me. It's interesting to me because it tries to make a genre that would be otherwise untouchable into something gameable.
It's a game about playing supernatural creatures living in rural Japan and helping people in small ways. The closest example of this in other media that I can think of are the Ghibli films My Neighbor Totoro and Pom Poko (though that latter film suggests that not all of the interactions between humans and supernatural beings are necessarily helpful).
There are also games that use playing cards as a randomizer. They're interesting because they add a layer of strategy and planning to task resolution. Rather than rolling the dice and accepting the result, you can choose which actions you want to play your strong cards on and where you can use your weak ones so that they aren't so damaging. I've only played one card-based system, a slasher flick themed game called Final Girl, but I would love to try some of the more elaborate card using games, like Castle Falkenstein or Primetime Adventures.
It's a game about playing supernatural creatures living in rural Japan and helping people in small ways. The closest example of this in other media that I can think of are the Ghibli films My Neighbor Totoro and Pom Poko (though that latter film suggests that not all of the interactions between humans and supernatural beings are necessarily helpful).
There are also games that use playing cards as a randomizer. They're interesting because they add a layer of strategy and planning to task resolution. Rather than rolling the dice and accepting the result, you can choose which actions you want to play your strong cards on and where you can use your weak ones so that they aren't so damaging. I've only played one card-based system, a slasher flick themed game called Final Girl, but I would love to try some of the more elaborate card using games, like Castle Falkenstein or Primetime Adventures.
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