This question has a lot of answers, but also only one answer.
The one answer is: Discovery. What keeps us playing is the ability to discover something new.
One of the reasons that I keep bringing Fiasco everywhere is not just because it's an easy pick-up game (though it is that) but also because every session is guaranteed to be different. Playsets can easily be switched out, altering the setting and the possible relationships of the characters. And even if you get the same results from a given setup, there's no guarantee or requirement that you're playing that with the same playgroup, so the playthrough can wind up very different.
Discovery also propped up my excessively long megadungeon campaign. There was always a new level to discover, a new door to kick down, a new puzzle to solve. And they still had about 3 or 4 levels to go after 5-6 years of fairly regular play. (This was with me failing to restock the dungeon or find much in the way of out-of-dungeon activities, too.)
The one answer is: Discovery. What keeps us playing is the ability to discover something new.
One of the reasons that I keep bringing Fiasco everywhere is not just because it's an easy pick-up game (though it is that) but also because every session is guaranteed to be different. Playsets can easily be switched out, altering the setting and the possible relationships of the characters. And even if you get the same results from a given setup, there's no guarantee or requirement that you're playing that with the same playgroup, so the playthrough can wind up very different.
Discovery also propped up my excessively long megadungeon campaign. There was always a new level to discover, a new door to kick down, a new puzzle to solve. And they still had about 3 or 4 levels to go after 5-6 years of fairly regular play. (This was with me failing to restock the dungeon or find much in the way of out-of-dungeon activities, too.)
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