That's a tough one.
I've found Fiasco to be good fun for a pick-up style game.
I want to do something big and intricate in the OSR and am making motions to do that.
So I think the perfect game for me right now would be something that requires a small amount of prep from the GM, but still has campaign potential. Sort of between those two extremes.
Maybe something Fate, maybe something Powered By The Apocalypse.
Like many perfect things, it's something that feels out of reach at the moment.
We'll see.
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