I think the weirdest game that I've played would have to be the Spaceballs one-shot that I played at DunDraCon one year. Not just for the wacky hijinks (It's not every day that you get to hit someone over the head with Spaceballs the Frying Pan), but the fact that the system they used was derived from Burning Wheel. To be clear, they did a fair bit of hacking with it, so it wasn't the deep, intense roleplaying experience that fascinates and intimidates me about Burning Wheel. Mostly, it was just the dice rolling mechanic and the notion of scripting combat moves.
Either that or the system behind Heckin Good Doggos. That took a lot of handling. Once you get your dice, you then get a pool of points to manipulate your rolls based on the relevant stat, with options for before and after you actually roll the dice. And then opposed actions don't use dice at all, but cards. And since I got the quickstart version of the rules for Free RPG Day, it wasn't clear how to determine difficulties for either the dice or cards and how to decide which mechanic to use outside the activities set out in the scenario (which was not very good).
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