For the most part, I've never been a fan of game fiction. A portion of it is that most if it is fantasy, which I am not a major fan of. Another part is the fear (which may be completely irrational) that they will read like transcripts of a gaming session, to the point that I can hear the dice clattering in my head as I read.
I tried reading the Avatar Cycle, a trilogy of novels set in the Forgotten Realms, but couldn't make it through the first book. It was dry and dense and just didn't do it for me.
Then I found a novel set in the world of the Pathfinder RPG written by Robin D. Laws called The Worldwound Gambit. I had been listening to his podcast for some time, and enjoyed his game writing, so I decided to take a chance. It was very satisfying. You could clearly understand how the characters fit into the structure of the game (who was a sorcerer, who was a rogue, etc.) without having it be defining and without hearing the clatter of dice as they did their schtick.
1 comment:
I am with you. There are few tie-in fiction that I actually enjoy. Most of it is forgettable, some are outright terrible, but a bit is actually good.
I added "The Worldwound Gambit" to my Audible wishlist.
Post a Comment